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https://github.com/Vdauphin/HeartsAndMinds

:heart::brain: 1.24.1 is out! 🎉
https://github.com/Vdauphin/HeartsAndMinds

ace arma3 arma3-mission dedicated-server heartsandminds mission

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:heart::brain: 1.24.1 is out! 🎉

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Post war anti insurgency dynamic mission with focus on good relations with civilian population.



H&M Version


H&M Downloads

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# 🤔 What is this?
### :memo: Introduction
Hearts and Minds is a cooperative Military Simulation (MilSim) mission that aims to recreate a post war environment based on an insurgency gameplay.
CSAT forces retreated from Altis and NATO deployed units and vehicles to help the local population.
A new formed group, known as "Oplitas", is against the NATO intervention and is ready to fight.

### :white_check_mark: Goal
Your main task is to defeat the "Oplitas" group and restore peace and order in Altis.
The militia has an unknown number of hideouts in the island that need to be destroyed.
They have also ammo caches in various locations, destroy them to weaken its power.

### :revolving_hearts: Actions
Bad actions cause bad effects.
Infact there's a reputation system: helping the local population, fighting the "Oplitas", disarming IED will rise your reputation; killing civilians, mutilate alive/dead civilian, firing near civilians for no reason, remove banana, damaging/destroying buildings, breaking locked door, losing vehicles, respawns will decrease your reputation.
At the beginning you have a very low reputation level, so civilians won't help you revealing important information about Oplitas, they will likely lie instead.




# :sparkles: Features:

- **Dedicated server support only**
- Dynamic battlefield
- Enemies, civilian and animals spawn randomly
- Random patrol and [traffic](http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#traffic)
- Dynamic caching system to save performance
- Extend battlefield to sea (you are not safe on sea!)
- [Reputation system](http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#reputation)
- Realistic IED/Suicide/Drone bomber system
- Civilian interaction
- [Orders/drop leaflets](http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#civil-orders)
- Request a lift
- Discussion ([interpreter](http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#intel))
- Fleeing
- More than 19 [side mission](http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#side-mission)
- Deep ACE3 support
- Use mainly ACE interaction
- Rearm system
- ACE Fortify
- Logistic system
- [Tow](http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#towing-system)
- [Vehicle in vehicle](http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#towing-system) extended
- [Sling loading](http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#sling-loading)
- Repair [destroyed vehicles](http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#respawn)
- [FOB/Rallypoints](http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#respawn-position)
- Gameplay elements
- [Intel](http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#intel) about cache and hideout
- [Chemical Warfare](http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#chemical-warfare)
- [Spectrum devices](http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#spectrum-devices)
- Under the hood
- A lot of optional gameplay
- More than 386 enemies and 29 civilians factions available
- Full saving Database ([even player markers](http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#headless--database))
- Easy map change (See [here](http://vdauphin.github.io/HeartsAndMinds/Change-MAP-of-Hearts-and-Minds))
- ACE Headless support
- Something I forgot for sure

# :clap: Credits:
- =BTC= clan
- [Contributors](https://github.com/Vdauphin/HeartsAndMinds/graphs/contributors)

Any support or feedback is always welcome and appreciated!