https://github.com/WolvenKit/wwise-audio-tools
Tools for working with Wwise file types
https://github.com/WolvenKit/wwise-audio-tools
Last synced: about 1 year ago
JSON representation
Tools for working with Wwise file types
- Host: GitHub
- URL: https://github.com/WolvenKit/wwise-audio-tools
- Owner: WolvenKit
- License: mit
- Created: 2022-03-14T20:48:16.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2024-01-26T16:31:26.000Z (over 2 years ago)
- Last Synced: 2025-07-01T15:22:38.683Z (about 1 year ago)
- Language: C++
- Homepage: https://wolvenkit.github.io/wwise-audio-tools/
- Size: 3.18 MB
- Stars: 29
- Watchers: 2
- Forks: 5
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-game-file-format-reversing - wwise-audio-tools - Static and dynamic library plus command-line tool for converting Wwise WEM files to OGG format. Modern replacement for ww2ogg and revorb with easier integration. (🛠️ General Tools / 🔊 Audio Tools)
README
# Wwise Audio Tools
This repository is for a static and dynamic library as well as a simple command line tool used to convert Wwise WEM files to OGG files instead.
## About
Both `ww2ogg` and `revorb` are relatively old and annoying to use repetitively so this project is aimed to keep supporting them and making them easy to use and integrate.
## Building
This is meant to be built with CMake, which generates both a static and dynamic library, as well as a simple POC command line tool.
Example build workflow:
```
git clone https://github.com/WolvenKit/wwise-audio-tools
cmake -B build
cmake --build build
```
> Note: This project *does* require `libogg` and `libvorbis` to build, which can be downloaded [here](https://xiph.org/downloads/) or installed from Linux package managers under names something like `libogg-dev` and `libvorbis-dev` or `libogg-devel` and `libvorbis-devel`.
This will create the command-line tool in the `bin/` directory and the libraries in `lib/`.
## Usage
The command-line tool can be run with `./wwise-audio-converter [NAME].wem` which will generate an easily usable `[NAME].ogg` in the same directory. No need to use `revorb`, no need to have a `packed_codebooks.bin`. The library usage will have further documentation soon.
## Credits
Credit for the `ww2ogg` code goes to [`@hcs64`](https://github.com/hcs64), and to [`Jiri Hruska`](https://hydrogenaud.io/index.php/topic,64328.0.html) for the creation of the original `revorb`.
## Licensing
Many files here are licensed individually and are taken from other projects, such as [ww2ogg](https://github.com/hcs64/ww2ogg) and [revorb](https://hydrogenaud.io/index.php/topic,64328.0.html). Other than the `ww2ogg` license, everything else is licensed under MIT.