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https://github.com/ZDoom/gzdoom

GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
https://github.com/ZDoom/gzdoom

Last synced: 12 months ago
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GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities

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README

          

# Welcome to GZDoom!

[![Continuous Integration](https://github.com/ZDoom/gzdoom/actions/workflows/continuous_integration.yml/badge.svg)](https://github.com/ZDoom/gzdoom/actions/workflows/continuous_integration.yml)

## GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2025 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her [README.md](https://github.com/3dfxdev/EDGE/blob/master/README.md) as a template for this one.

### Licensed under the GPL v3
##### https://www.gnu.org/licenses/quick-guide-gplv3.en.html
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## How to build GZDoom

To build GZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

# Resources
- https://zdoom.org/ - Home Page
- https://forum.zdoom.org/ - Forum
- https://zdoom.org/wiki/ - Wiki
- https://dsc.gg/zdoom - Discord Server
- https://docs.google.com/spreadsheets/d/1pvwXEgytkor9SClCiDn4j5AH7FedyXS-ocCbsuQIXDU/edit?usp=sharing - Translation sheet (Google Docs)