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https://github.com/Zallist/unity.zallist.universal-simple-lit-shadergraph-target
This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP
https://github.com/Zallist/unity.zallist.universal-simple-lit-shadergraph-target
csharp hlsl shadergraph unity universal-render-pipeline urp
Last synced: about 2 months ago
JSON representation
This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP
- Host: GitHub
- URL: https://github.com/Zallist/unity.zallist.universal-simple-lit-shadergraph-target
- Owner: Zallist
- License: other
- Created: 2022-05-08T19:27:47.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2023-05-10T16:40:47.000Z (over 1 year ago)
- Last Synced: 2024-07-23T03:21:43.962Z (2 months ago)
- Topics: csharp, hlsl, shadergraph, unity, universal-render-pipeline, urp
- Language: C#
- Homepage:
- Size: 64.5 KB
- Stars: 82
- Watchers: 3
- Forks: 14
- Open Issues: 2
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Metadata Files:
- Readme: README.MD
- License: LICENSE
Awesome Lists containing this project
- awesome-unity3d - unity-universal-shadergraph-extensions - This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP (Open Source Repositories / Effect and Shaders)
README
## Unity Universal ShaderGraph Extensions
This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP.
If Unity ever implements the Simple Lit master node themselves, it should be an in-place replacement for this. To the point where you'll likely even get code conflicts.## Dependencies
* Works on Unity version 2021.2 or higher, with URP version 12 or higher## How to install
* Go to Package Manager in Unity
* Press the + in the top left
* Choose ADD PACKAGE FROM GIT URL
* Enter https://github.com/Zallist/unity-universal-shadergraph-extensions.git## How to use
Once it's been installed, it should simply be a matter of just making a Shader Graph (there's an option in the Asset Creation menu for SIMPLE LIT SHADERGRAPH, near LIT SHADERGRAPH) and choosing the Material "Simple Lit". Basically the same way you'd make a Lit or Unlit shadergraph, instead just choose Simple Lit.### Example
![Shader Graph](https://i.imgur.com/r4LI0g5.png)