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https://github.com/ZeqMacaw/Crowbar
Crowbar - GoldSource and Source Engine Modding Tool
https://github.com/ZeqMacaw/Crowbar
compile crowbar decompile goldsource modding publish source unpack
Last synced: 3 months ago
JSON representation
Crowbar - GoldSource and Source Engine Modding Tool
- Host: GitHub
- URL: https://github.com/ZeqMacaw/Crowbar
- Owner: ZeqMacaw
- License: other
- Created: 2019-07-09T15:17:29.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2024-04-22T22:41:28.000Z (9 months ago)
- Last Synced: 2024-08-01T21:57:05.718Z (6 months ago)
- Topics: compile, crowbar, decompile, goldsource, modding, publish, source, unpack
- Language: Visual Basic .NET
- Homepage: https://steamcommunity.com/groups/CrowbarTool
- Size: 3.73 MB
- Stars: 617
- Watchers: 29
- Forks: 64
- Open Issues: 29
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Metadata Files:
- Readme: README.md
- License: LICENSE.txt
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- RAWR - Crowbar - GoldSource and Source Engine Modding Tool. ([Website](https://steamcommunity.com/groups/CrowbarTool)) (Gaming / Modding / Mapping / Modeling / Texturing / Hammer Editor)
README
# Crowbar
Crowbar - GoldSource and Source Engine Modding Tool
[Website](https://steamcommunity.com/groups/CrowbarTool)
IMPORTANT: When providing link to Crowbar, please only use the above website link, because that page provides info and links to everything related to Crowbar.# Building
I currently build via Visual Basic in Visual Studio Community 2017.
I use Debug x86 when debugging and Release x86 when releasing to public.I tested building in Visual Studio Community 2019 on 15-Apr-2021. All I had to change were the settings from Debug Any CPU and Release Any CPU to Debug x86 and Release x86 at the top in the default toolbars.