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https://github.com/Zireael07/FreeRoamRoguelikeRacerPrototype
A 3D free roam racer in a procedurally generated map
https://github.com/Zireael07/FreeRoamRoguelikeRacerPrototype
godot racer
Last synced: 3 months ago
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A 3D free roam racer in a procedurally generated map
- Host: GitHub
- URL: https://github.com/Zireael07/FreeRoamRoguelikeRacerPrototype
- Owner: Zireael07
- License: mit
- Created: 2017-04-20T13:31:11.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2023-03-24T15:47:39.000Z (over 1 year ago)
- Last Synced: 2024-04-26T02:32:56.168Z (7 months ago)
- Topics: godot, racer
- Language: GDScript
- Homepage:
- Size: 92.6 MB
- Stars: 89
- Watchers: 9
- Forks: 15
- Open Issues: 5
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# FreeRoamRoguelikeRacerPrototype
This is a Godot 3.3. project.
For a 2.1.4 version (missing many features), see the 2.1.4 branch.
Mostly an exploration of procedural generation of roads/city.
Features
* main menu
* loading screen
* procedural map
* procedural placement of time trial, speed trap and race markers (and finish markers if applicable)
* race multiple opponents at a time
* procedural generation of road segments (straight/curved)
* procedural placement of said segments
* procedural T and 4-way intersections
* procedurally connecting intersections
* procedural buildings
* procedural car
* car visual mesh deforms on hit
* pause menu
* rear view mirror in cockpit view
* two kinds of AI (traffic and racer)
* 2d minimap using a viewport and a cameraKeys
* Arrows or WASD to drive (or an on-screen joystick for mouse steering as an option)
* R to reset car on the wheels
* C to switch between cockpit and chase cameras
* Q/E to peek left/right in cockpit camera
* Z for the camera to look back
* T to switch to a top-down debug camera