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https://github.com/Zylann/voxelgame
Voxel world prototype made with Godot Engine
https://github.com/Zylann/voxelgame
Last synced: 2 months ago
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Voxel world prototype made with Godot Engine
- Host: GitHub
- URL: https://github.com/Zylann/voxelgame
- Owner: Zylann
- License: other
- Created: 2016-04-27T18:22:36.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2024-10-24T19:55:42.000Z (3 months ago)
- Last Synced: 2024-10-26T06:41:10.867Z (3 months ago)
- Language: GDScript
- Size: 9.67 MB
- Stars: 571
- Watchers: 19
- Forks: 91
- Open Issues: 17
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
- awesome-godot - voxelgame - Minecraft-like voxel terrain demo, utilising the godot_voxel module. (Demos / 3D)
- awesome-godot-3 - voxelgame - Minecraft-like voxel terrain demo, utilising the godot_voxel module. (Demos / 3D)
- awesome-godot-3 - voxelgame - Minecraft-like voxel terrain demo, utilising the godot_voxel module. (Demos / 3D)
README
Voxel game demos (Godot Engine 4.3)
====================================This project contains several scenes to test and demo the voxel module I'm developing for Godot Engine.
![Screenshot](screenshots/2020_05_05_1953_small.png)
Dependencies
---------------This project uses a C++ module:
- [Voxel](https://github.com/Zylann/godot_voxel)For the old (unmaintained) pure-GDScript version, checkout the branch `full_gdscript`.
Runnable scenes
------------------ `blocky_game/main.tscn`: sort of Minecraft clone with random features.
- `blocky_terrain/main.tscn`: simple test for blocky terrain
- `smooth_terrain/main.tscn`: simple test for Transvoxel smooth terrainBlocky Game
------------This game is a demo meant to be a practical example of using `VoxelTerrain` with a blocky look. It is not complete, some features might be incomplete, but it doesn't aim to be a finished game.
It can be played in multiplayer. You can either host a game, join a game, or play without multiplayer.
Synchronization is very basic: players are authoritative of their physics, but voxels are sent by the server, and edited on the server.