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https://github.com/a327ex/bytepath
A replayable arcade shooter with a focus on build theorycrafting.
https://github.com/a327ex/bytepath
2d game game-development gamedev indie indiedev love2d lua retro rpg shooter terminal terminal-game tutorial
Last synced: about 24 hours ago
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A replayable arcade shooter with a focus on build theorycrafting.
- Host: GitHub
- URL: https://github.com/a327ex/bytepath
- Owner: a327ex
- License: other
- Created: 2020-07-04T22:28:06.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2020-10-17T20:44:47.000Z (over 4 years ago)
- Last Synced: 2025-01-20T10:05:39.201Z (about 24 hours ago)
- Topics: 2d, game, game-development, gamedev, indie, indiedev, love2d, lua, retro, rpg, shooter, terminal, terminal-game, tutorial
- Language: Lua
- Homepage:
- Size: 55.5 MB
- Stars: 1,416
- Watchers: 21
- Forks: 91
- Open Issues: 4
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
## BYTEPATH
A replayable arcade shooter with a focus on build theorycrafting. Use a massive skill tree, many classes and ships to create your own builds and defeat an ever increasing amount of enemies.
* **[Steam](https://store.steampowered.com/app/760330/BYTEPATH/)**
* **[Tutorial](https://github.com/a327ex/blog/issues/30)**
### Running
Download this repository, `cd` into it and then run `love/love.exe --console .`. If you're on Linux then check [this comment](https://www.reddit.com/r/linux_gaming/comments/hlwzjn/bytepath_a_replayable_arcade_shooter_with_a_focus/fx2j1ss/) on reddit which goes over all needed changes to make it run from a Linux machine.
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### Tutorial
A full tutorial where the game is built from scratch is available [here](https://github.com/a327ex/blog/issues/30). This tutorial goes over the entire process of building the game step by step. The `tutorial` folder in this repository also contains the necessary files to follow along with the tutorial as well as answers to exercises (look into them only after really trying to answer!).
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### License
All assets have their specific licenses and they are linked to in the game's credits. All code is under the MIT license.