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https://github.com/aalekhpatel07/tracer
A Rust implemention of Ray-Tracing-In-One-Weekend
https://github.com/aalekhpatel07/tracer
ray-tracing ray-tracing-in-one-weekend rayon rust
Last synced: about 1 month ago
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A Rust implemention of Ray-Tracing-In-One-Weekend
- Host: GitHub
- URL: https://github.com/aalekhpatel07/tracer
- Owner: aalekhpatel07
- License: mit
- Created: 2022-02-12T06:24:40.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2023-06-06T22:45:14.000Z (over 1 year ago)
- Last Synced: 2023-06-06T23:25:58.278Z (over 1 year ago)
- Topics: ray-tracing, ray-tracing-in-one-weekend, rayon, rust
- Language: Rust
- Homepage: https://aalekhpatel07.github.io/tracer/
- Size: 4.71 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
# Ray-Tracing-in-One-Weekend (w/ Rust)
A Rust implementation of [Ray Tracing in One Weekend](https://raytracing.github.io/books/RayTracingInOneWeekend.html).
## Usage
1. Build the project.
```sh
cargo build --release
```2. Run (and time) the release binary.
```sh
time ./target/release/tracer
```3. Check `static/complex_scene.ppm` for the generated image.