https://github.com/aarav90-cpu/cpp-liquid-glass
Liquid Glass in C++
https://github.com/aarav90-cpu/cpp-liquid-glass
cpp cpp17 glassmorph glassmorphism-effect glassmorphism-ui glsl glsl-shader liquid-glass
Last synced: about 1 month ago
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Liquid Glass in C++
- Host: GitHub
- URL: https://github.com/aarav90-cpu/cpp-liquid-glass
- Owner: Aarav90-cpu
- License: apache-2.0
- Created: 2026-05-12T11:30:30.000Z (about 1 month ago)
- Default Branch: master
- Last Pushed: 2026-05-15T04:02:20.000Z (about 1 month ago)
- Last Synced: 2026-05-15T10:07:09.566Z (about 1 month ago)
- Topics: cpp, cpp17, glassmorph, glassmorphism-effect, glassmorphism-ui, glsl, glsl-shader, liquid-glass
- Language: C++
- Homepage:
- Size: 2.18 MB
- Stars: 4
- Watchers: 0
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
- Security: SECURITY.md
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README
# C-Liquid-Glass
Liquid Glass in C++
https://github.com/user-attachments/assets/b3308974-980f-421d-8664-cb23c10d0217
# License
This project is licensed under the the [Apache License 2.0](http://www.apache.org/licenses/LICENSE-2.0)
# Version
This project is currently in Beta
# Requiremnets
- CLion Jetbraind IDE (C++ Executable Project) [ Not compulsurry it is just easy for beginers ]
- `glfw-x11`, `base-devel`, `cmake`, `glfw-wayland`, `glew`, `glm`
# Tinting
### To change the Color: Tweak the tintR, tintG, and tintB values (from 0.0 to 1.0) in the C++ loop.
- Gold vibe: 1.0, 0.8, 0.2
- Midnight vibe: 0.1, 0.1, 0.2
### To change the Percent: Modify tintIntensity.
- 0.0 is clear glass.
- 1.0 is a solid, deeply colored jewel.