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https://github.com/aaronc81/rbop

Rust framework for writing mathematical expression editors
https://github.com/aaronc81/rbop

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Rust framework for writing mathematical expression editors

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# rbop

![Crates.io](https://img.shields.io/crates/v/rbop)

rbop (**R**ust **B**inary **Op**erations) is a framework for implementing intuitive mathematical
expression editors.

rbop is `no_std`, so you can use it pretty much anywhere. To create an editor for your particular
use-case, all you need to do is provide simple method implementations to draw core mathematical
glyphs. rbop will use these to calculate a two-dimensional layout and draw to your chosen canvas!

## Try it out

rbop comes with a simple ASCII renderer, which is used in an example named `ascii_calc`. If you
`cargo build --examples --features examples`, you'll be able to run this example and get a feel for
how natural rbop's editor feels!

## Documentation

There isn't too much proper documentation yet. The two examples `ascii_calc` and `window_calc` are
heavily commented, and designed to be read (in that order) to see rbop's usage in action.

### Implementing a renderer

Refer to `AsciiRenderer` for a pretty good example of this. You'll need to implement the `Renderer`
trait, which will allow rbop to:

- Reset and prepare your graphics surface with `init`
- Determine the size which a particular glyph will be when drawn to your canvas, using `size`, to
calculate a layout
- Draw glyphs to your canvas at a particular location with `draw`

Do not override the default implementations of any other methods in `Renderer`.

### Node trees

There are two available node types.

An `UnstructuredNode` tree is really easy to build through user inputs. Horizontal inputs are
left as token streams, so operator precedence does not need to be considered.

```
1+2*3 Fraction
----- / \
5 1,+,2,*,3 5
```

A `StructuredNode` tree contains no raw token streams, and the tree structure fully expresses the
correct operator precedence.

```
1+2*3 Fraction
----- / \
5 Add 5
/ \
1 Mult
/ \
2 3
```

An unstructured node tree can be converted to a structured node tree by **upgrading** it. Some
functionality, such as evaluation, can only be performed on a structured node tree.