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https://github.com/abitofevrything/world3d
https://github.com/abitofevrything/world3d
lwjgl lwjgl-engine lwjgl3
Last synced: 24 days ago
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- Host: GitHub
- URL: https://github.com/abitofevrything/world3d
- Owner: abitofevrything
- License: mit
- Created: 2021-01-16T11:05:56.000Z (almost 4 years ago)
- Default Branch: main
- Last Pushed: 2021-02-03T16:08:39.000Z (almost 4 years ago)
- Last Synced: 2023-05-15T19:27:04.297Z (over 1 year ago)
- Topics: lwjgl, lwjgl-engine, lwjgl3
- Language: Java
- Homepage:
- Size: 56.3 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# World3D
World3D is a java game engine based on the LWJGL game library.
It provides simple functionality for rendering, input, audio and events.For any problems or questions, contact Abitofevrything#1422 on Discord or submit an issue / pull request on github.
## Running the engine
The main class for interacting with the engine isme.abitofevrything.world3d.World3D
.Calling
World3D.init()
will start the engine, and callingWorld3D.update()
will update and close the engine if necessary.
Please note thatWorld3D.exit()
will terminate the process if the user requests it, so any cleanup code should be implemented as such :
```
new GameCloseEventListener() {@Override
public void onEvent(GameCloseEvent event) {
//Code to run here
}}.listen();
```THe above code will be run when the user requests an engine close.