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https://github.com/academysoftwarefoundation/openpbr

Specification and reference implementation for the OpenPBR Surface shading model
https://github.com/academysoftwarefoundation/openpbr

3d-graphics computer-graphics materialx physically-based-rendering real-time-rendering vfx

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Specification and reference implementation for the OpenPBR Surface shading model

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README

          

# OpenPBR Surface



Shader Playground, rendered in Arnold for Maya, using OpenPBR Surface. Artwork by Nikie Monteleone.



OpenPBR Surface is a specification of a surface shading model intended as a standard for computer graphics. It aims to provide a material representation capable of accurately modeling the vast majority of CG materials used in practical visual effects and feature animation productions.

OpenPBR Surface is an open standard hosted by the [Academy Software Foundation](https://www.aswf.io/) (ASWF), and is organized as a subproject of [MaterialX](https://materialx.org/).

### Specification

* **[White paper](https://academysoftwarefoundation.github.io/OpenPBR/)**
* **[Parameter reference](https://academysoftwarefoundation.github.io/OpenPBR/#parameterreference)**
* **[Reference implementation](reference/open_pbr_surface.mtlx)** – written in [MaterialX](https://materialx.org/)
* **[BibTeX citation](openpbr.bib)**

### Resources

* [MaterialX Web Viewer](https://academysoftwarefoundation.github.io/MaterialX/?file=Materials/Examples/OpenPbr/open_pbr_default.mtlx) - WebGL rasterization renderer using MaterialX [implementation](reference/open_pbr_surface.mtlx) of OpenPBR
* [OpenPBR-viewer](https://github.com/portsmouth/OpenPBR-viewer) - self-contained example implementation in a WebGL pathtracer (run [here](https://portsmouth.github.io/OpenPBR-viewer))
* [#openpbr](https://academysoftwarefdn.slack.com/channels/openpbr) - public Slack channel for discussions, hosted by ASWF


[![License: CC BY-SA 4.0](https://img.shields.io/badge/License-Apache%202.0-informational.svg)](LICENSE)