Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

Awesome Lists | Featured Topics | Projects

https://github.com/aceasin/bloodbornesdk

The best modified software development kit, support for avatars and worlds.
https://github.com/aceasin/bloodbornesdk

vrchat vrchat-api vrchat-avatar vrchat-mod vrchat-sdk2 vrchat-sdk3 vrchat-world

Last synced: 24 days ago
JSON representation

The best modified software development kit, support for avatars and worlds.

Awesome Lists containing this project

README

        

# **Bloodborne**

[Bloodborne]: https://aceasin.com/bloodborne
[GitHub]: https://github.com/aceasin
[Discord]: https://discord.gg/aceasin
[Patreon]: https://patreon.com/aceasin
[BuyMeACoffee]: https://buymeacoffee.com/aceasin
[Ko-Fi]: https://ko-fi.com/aceasin



Discord



Discord


Patreon


BuyMeACoffee


Ko-Fi

## About

### Support

> [!TIP]
> - You can take a look at our FAQ at [Bloodborne][Bloodborne]. Join the [Discord][Discord] server for any questions or concerns, and please use our support forum channel.

### Download

> [!IMPORTANT]
> - The latest release of the software development kit can be downloaded from [Bloodborne][Bloodborne]. Join the [Discord][Discord] server to download older releases.

### Sponsor

> [!NOTE]
> - Please visit [Buy Me A Coffee][BuyMeACoffee] or [Ko-Fi][Ko-Fi] if you would like to donate. All donators receive a cyan-colored lifetime donator role in the server that distinguishes them from others.
> - Please visit [Patreon][Patreon] if you would like to subscribe. All subscribers receive patron roles that unlock exclusive content and early access, depending on their tier.

### Privacy

> [!NOTE]
> - The software development kit utilizes [PlayerPrefs](https://docs.unity3d.com/ScriptReference/PlayerPrefs.html) and [EditorPrefs](https://docs.unity3d.com/ScriptReference/EditorPrefs.html) to store and access preferences.
> - The software development kit utilizes [SystemInfo-deviceUniqueIdentifier](https://docs.unity3d.com/ScriptReference/SystemInfo-deviceUniqueIdentifier.html) when authenticating/authorizing tokens.
> - The software development kit only performs [**HTTP** `GET`](https://developer.mozilla.org/en-US/docs/Web/HTTP/Methods/GET) method requests to obtain data from the backend server.

### Package

> [!NOTE]
> - The software development kit now resides in **Packages** instead of **Assets** in the form of a custom package.
> - The software development kit is capable of exporting from **Packages** and **Assets** since the original **Assets > Export Package...** method was patched by Ace Asin.

## Unity

- Ace Asin - Bloodborne SDK (3.3.0+)
- [2022.3.22f1](https://unity.com/releases/editor/whats-new/2022.3.22)
- Ace Asin - Bloodborne SDK (3.2.0-)
- [2019.4.31f1](https://unity.com/releases/editor/whats-new/2019.4.31)

## Information

- Modification
- Asset Bundle
- Auto Fill Visemes
- Auto Fix Issues
- Auto Remove Scripts
- Auto Remove Shaders
- Auto Updater
- Bug Fixes
- Performance Improvements
- Preset Accounts
- Shader Stripper
- Shortcut Hotkeys
- Visual Enhancements

- Bypass
- Audio Limiter
- Height Limiter
- Material Limiter
- Mesh Limiter
- Particle Limiter
- Polygon Limiter
- Shader Limiter
- Station Limiter
- Upload Limiter

- Custom
- Artwork Banner
- Asset Path
- Client Path
- Rich Presence
- User Interface

- Technology
- Application Programming Interface
- Content Delivery Network
- Discord Rich Presence
- Domain Name System
- Internet Protocol
- JSON Web Token
- Remote Configuration
- Unique Device Identification

- Asset
- Public
- Private

- Bundle
- Avatar Prefab
- World Scene

- Generator
- HWID
- GUID
- UUID

- Preference
- EditorPrefs
- PlayerPrefs

- Server
- Authentication
- Authorization

- Support
- Android
- Windows

- Theme
- Dark
- Light

## Package

- Asset
- Icon
- CPU
- GPU
- RAM
- RES
- Image
- Banner.png
- Material
- Template.mat
- Shader
- Colorize.shader
- Cache
- Setting.asset
- Library
- Bloodborne.dll
- Plugin
- 0Harmony.dll
- DiscordRPC.dll
- ~~NativeNamedPipe.bundle~~
- NativeNamedPipe.dll
- NativeNamedPipe.so
- UnityNamedPipe.dll
- Unity
- Unity.InternalAPIEditorBridge.011.dll

## Variable

- `{Build}` - The current Bloodborne build.
- `{Version}` - The current Bloodborne version.
- `{Avatar}` - The current Pipeline Manager avatar.
- `{World}` - The current Pipeline Manager world.
- `{Project}` - The current Unity project name.
- `{Scene}`- The current Unity scene name.
- `{Play}` - The current Unity play state event.
- Building
- Compiling
- Editing
- Playing
- Testing
- Updating
- `{Pause}` - The current Unity pause state event.
- Paused
- Unpaused
- `{OS}`
- `{GPU}`
- `{CPU}`
- `{RAM}`
- `{RES}`

## Shortcut

- `ALT + C` - Clear Console
- `ALT + D` - Delete Cache
- `ALT + T` - Toggle Scrollbar
- `ALT + A` - Collapse/Expand Setting
- `ALT + W` - Center Window
- `ALT + R` - Reset Setting
- `ALT + E` - Export Package (Developer Only)
- ~~`ALT + O`~~ ~~- Overwrite Prefab (Developer Only)~~

## Markdown

- [CHANGELOG](CHANGELOG.md)
- [CONTRIBUTING](CONTRIBUTING.md)
- [LICENSE](LICENSE.md)
- [README](README.md)