https://github.com/aceynk/persistentbuffs
A Stardew Valley mod that adds support for longer-lasting buffs
https://github.com/aceynk/persistentbuffs
c-sharp smapi stardew-valley stardew-valley-mods
Last synced: 2 months ago
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A Stardew Valley mod that adds support for longer-lasting buffs
- Host: GitHub
- URL: https://github.com/aceynk/persistentbuffs
- Owner: aceynk
- Created: 2024-06-28T05:40:01.000Z (10 months ago)
- Default Branch: master
- Last Pushed: 2024-10-06T22:27:01.000Z (7 months ago)
- Last Synced: 2025-01-03T12:43:56.951Z (4 months ago)
- Topics: c-sharp, smapi, stardew-valley, stardew-valley-mods
- Language: C#
- Homepage:
- Size: 9.77 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# PersistentBuffs
Persistent buffs is a SMAPI (C#) Stardew Valley mod.
It allows Content Packs to make buffs persist across days and saves.## Dependencies
Requires SMAPI (https://smapi.io)
Content Packs likely require Content Patcher (https://www.nexusmods.com/stardewvalley/mods/1915)## Mod Authors: How to use
I'll give an example of how to use a Content Patcher content pack to designate a buff as persistent.
This assumes you already have some knowledge with making Content Patcher mods.First, find a buff you want to make persistent.
I'll make a custom one, with the entry below:```json
{
"Action": "EditData",
"Target": "Data/Buffs",
"Entries": {
"{{ModID}}_PersistentSpeed": {
"DisplayName": "PersistentSpeed",
"Duration": 10000000,
"IconTexture": "TileSheets\\BuffsIcons",
"IconSpriteIndex": 9,
"Effects": {
"Speed": 1
}
}
}
}
```
(see https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.6#Custom_buffs for more information)Next, let's assign the buff to a food item (or whatever you want to use to add the buff).
I'll assign it to carrot items, with the entry below:```json
{
"Action": "EditData",
"Target": "Data/Objects",
"TargetField": [
"Carrot"
],
"Entries": {
"Buffs": [
{
"BuffId": "{{ModID}}_PersistentSpeed"
}
]
}
}
```
(see https://github.com/Pathoschild/StardewMods/blob/develop/ContentPatcher/docs/author-guide/action-editdata.md for more information)Now, the PersistentSpeed buff will be applied whenever a carrot is eaten.
Next, to make the buff persist throughout days and saves, one more patch is needed.
Add the buff id (here, it's "{{ModID}}_PersistentSpeed" (where {{ModID}} resolves to the id set in the mod manifest)) by targeting PersistentBuffs/PersistentBuffIds.```json
{
"Action": "EditData",
"Target": "aceynk.PersistentBuffs/PersistentBuffIds",
"Entries": {
"{{ModID}}_PersistentSpeed": true
}
}
```Combining these patches, every carrot now gives a +1 speed buff that lasts through days and saves.