https://github.com/active-logic/debug-chan
Automated Logger and Interactive Console for Unity 3D
https://github.com/active-logic/debug-chan
automation debugging-tool logger unity3d
Last synced: about 1 year ago
JSON representation
Automated Logger and Interactive Console for Unity 3D
- Host: GitHub
- URL: https://github.com/active-logic/debug-chan
- Owner: active-logic
- License: other
- Created: 2019-09-08T16:21:39.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2022-10-19T16:22:02.000Z (over 3 years ago)
- Last Synced: 2024-11-10T16:45:27.611Z (over 1 year ago)
- Topics: automation, debugging-tool, logger, unity3d
- Language: C#
- Size: 327 KB
- Stars: 17
- Watchers: 3
- Forks: 0
- Open Issues: 11
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Contributing: CONTRIBUTING.md
- License: LICENSE.md
Awesome Lists containing this project
README
Git URL
```
https://github.com/eelstork/Debug-Chan.git
```
# Debug-Chan
Handy logging/tracing tool for Unity game development:
- Channeled logging (per game object traces)
- Automated trace generation (experimental/optional)
## Get started with channeled logging
[pending]
## Get started with automated call tracing
[pending]
*Unrelated note* - Gabranth is one of the coolest characters in FFXII, just keep that in mind.