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https://github.com/adamlwgriffiths/Pyrr
3D mathematical functions using NumPy
https://github.com/adamlwgriffiths/Pyrr
3d 3d-mathematical-functions matrix numpy opengl python quaternion vector
Last synced: about 6 hours ago
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3D mathematical functions using NumPy
- Host: GitHub
- URL: https://github.com/adamlwgriffiths/Pyrr
- Owner: adamlwgriffiths
- License: other
- Created: 2012-05-05T17:35:43.000Z (over 12 years ago)
- Default Branch: master
- Last Pushed: 2024-11-03T07:49:24.000Z (9 days ago)
- Last Synced: 2024-11-12T01:51:29.466Z (about 18 hours ago)
- Topics: 3d, 3d-mathematical-functions, matrix, numpy, opengl, python, quaternion, vector
- Language: Python
- Size: 869 KB
- Stars: 403
- Watchers: 14
- Forks: 56
- Open Issues: 30
-
Metadata Files:
- Readme: README
- Changelog: CHANGELOG.md
- License: LICENSE
- Roadmap: ROADMAP.md
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README
# Pyrr
[![Build Status](https://travis-ci.org/adamlwgriffiths/Pyrr.png?branch=master)](https://travis-ci.org/adamlwgriffiths/Pyrr)
Provides 3D mathematical functions using the power of NumPy.
## Features
- Object Oriented and Procedural interfaces
- Matrix (3x3, 4x4)
- Quaternion
- Vector (3D, 4D)
- Plane
- Ray
- Line / Line Segment (3D)
- Rectangle (2D)
- Axis Aligned Bounding Box (AABB / AAMBB)
- Geometric collision / intersection testing## Documentation
[View Pyrr's documentation online](https://pyrr.readthedocs.org/en/latest/).
## Examples
Maintain a rotation (quaternion) and translation (vector) and convert to a matrix
### Object Oriented Interface
This is a long winded example to demonstrate various features.
```python
from pyrr import Quaternion, Matrix44, Vector3
import numpy as nppoint = Vector3([1.,2.,3.])
orientation = Quaternion()
translation = Vector3()
scale = Vector3([1.,1.,1.])# translate along X by 1
translation += [1.0, 0.0, 0.0]# rotate about Y by pi/2
rotation = Quaternion.from_y_rotation(np.pi / 2.0)
orientation = rotation * orientation# create a matrix
matrix = Matrix44.identity()# apply our translation
matrix = matrix * Matrix44.from_translation(translation)# apply our orientation
# we can multiply matricies and quaternions directly!
matrix = matrix * orientation# apply our scale
matrix = matrix * Matrix44.from_scale(scale)# transform our point by the matrix
# vectors are transformable by matrices and quaternions directly
point = matrix * point
```### Procedural Interface
```python
from pyrr import quaternion, matrix44, vector3
import numpy as nppoint = vector3.create(1.,2.,3.)
orientation = quaternion.create()
translation = vector3.create()
scale = vector3.create(1,1,1)# translate along X by 1
translation += [1.0, 0.0, 0.0]# rotate about Y by pi/2
rotation = quaternion.create_from_y_rotation(np.pi / 2.0)
orientation = quaternion.cross(rotation, orientation)# create a matrix
matrix = matrix44.create_identity()# apply our translation
translation_matrix = matrix44.create_from_translation(translation)
matrix = matrix44.multiply(matrix, translation_matrix)# apply our orientation
orientation_matrix = matrix44.create_from_quaternion(orientation)
matrix = matrix44.multiply(matrix, orientation_matrix)# start our matrix off using the scale
scale_matrix = matrix44.create_from_scale(scale)
matrix = matrix44.multiply(matrix, scale_matrix)# transform our point by the matrix
point = matrix44.apply_to_vector(matrix, point)
```## Object Oriented Features
### Convertible types
```python
from pyrr import Quaternion, Matrix33, Matrix44, Vector3, Vector4v3 = Vector3([1.,0.,0.])
v4 = Vector4.from_vector3(v3, w=1.0)
v3, w = Vector3.from_vector4(v4)m44 = Matrix44()
q = Quaternion(m44)
m33 = Matrix33(q)m33 = Matrix44().matrix33
m44 = Matrix33().matrix44
q = Matrix44().quaternion
q = Matrix33().quaternionm33 = Quaternion().matrix33
m44 = Quaternion().matrix44
```### Convenient Operators
```python
from pyrr import Quaternion, Matrix44, Matrix33, Vector3, Vector4
import numpy as np# matrix multiplication
m = Matrix44() * Matrix33()
m = Matrix44() * Quaternion()
m = Matrix33() * Quaternion()# matrix inverse
m = ~Matrix44.from_x_rotation(np.pi)# quaternion multiplication
q = Quaternion() * Quaternion()
q = Quaternion() * Matrix44()
q = Quaternion() * Matrix33()# quaternion inverse (conjugate)
q = ~Quaternion()# quaternion dot product
d = Quaternion() | Quaternion()# vector operations
v = Vector3() + Vector3()
v = Vector4() - Vector4()# vector transform
v = Quaternion() * Vector3()
v = Matrix44() * Vector3()
v = Matrix44() * Vector4()
v = Matrix33() * Vector3()# dot and cross products
dot = Vector3() | Vector3()
cross = Vector3() ^ Vector3()
```## Installation
Pyrr is in the PyPI database and can be installed via pip:
```s
pip install pyrr
```Pyrr requires the following software:
- Python 2.7+ / 3.4+
- NumPy
- [multipledispatch](https://github.com/mrocklin/multipledispatch/)## Changelog
[View the changelog](CHANGELOG.md).
## Authors
- [Adam Griffiths](https://github.com/adamlwgriffiths/)
- [Chris Bates](https://github.com/chrsbats/)
- [Jakub Stasiak](https://github.com/jstasiak/)
- [Bogdan Teleaga](https://github.com/bogdanteleaga/)
- [Szabolcs Dombi](https://github.com/cprogrammer1994/)
- [Korijn van Golen](https://github.com/Korijn/)
- [Armin Becher](https://github.com/ArminBecher)Contributions are welcome.
## License
Pyrr is released under the BSD 2-clause license (a very relaxed licence), but it is encouraged that any modifications are submitted back to the master for inclusion.
Created by Adam Griffiths.
Copyright (c) 2012, Twisted Pair Development.
All rights reserved.twistedpairdevelopment.wordpress.com
@twistedpairdevRedistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
1. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.The views and conclusions contained in the software and documentation are those
of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.