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https://github.com/adebola-io/cells

A crude implementation of reactive signals in Javascript.
https://github.com/adebola-io/cells

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A crude implementation of reactive signals in Javascript.

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# @adbl/cells

[![npm version](https://badge.fury.io/js/%40adbl%2Fcells.svg)](https://badge.fury.io/js/%40adbl%2Fcells)
[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)

Cells is a powerful yet lightweight library for reactive state management in JavaScript applications. It offers an intuitive API that simplifies the complexities of managing and propagating state changes throughout your application.

## Features

- **Simple API**: Easy to learn and use, even for developers new to reactive programming.
- **Lightweight**: No external dependencies, keeping your project lean.
- **Flexible**: Works seamlessly with any JavaScript framework or vanilla JS.
- **Type-safe**: Built with TypeScript, providing excellent type inference and checking.
- **Performant**: Optimized for efficiency, with features like batched updates to minimize unnecessary computations.

## Installation

Get started with Cells in your project:

```bash
npm install @adbl/cells
```

Or if you prefer Yarn:

```bash
yarn add @adbl/cells
```

## Core Concepts

### 1. Source Cells

Source cells are the building blocks of your reactive state. They hold values that can change over time, automatically notifying dependents when updates occur.

```javascript
import { Cell } from '@adbl/cells';

const count = Cell.source(0);
console.log(count.value); // Output: 0

count.value = 5;
console.log(count.value); // Output: 5
```

### 2. Derived Cells

Derived cells allow you to create computed values based on other cells. They update automatically when their dependencies change, ensuring your derived state is always in sync.

```javascript
const count = Cell.source(0);
const doubledCount = Cell.derived(() => count.value * 2);

console.log(doubledCount.value); // Output: 0

count.value = 5;
console.log(doubledCount.value); // Output: 10
```

### 3. Reactive Effects

Easily set up listeners to react to changes in cell values, allowing you to create side effects or update your UI in response to state changes.

```javascript
const count = Cell.source(0);

count.listen((newValue) => {
console.log(`Count changed to: ${newValue}`);
});

count.value = 3; // Output: "Count changed to: 3"
count.value = 7; // Output: "Count changed to: 7"
```

### 4. Global Effects

Cells allows you to set up global effects that run before or after any cell is updated, giving you fine-grained control over your application's reactive behavior.

```javascript
Cell.beforeUpdate((value) => {
console.log(`About to update a cell with value: ${value}`);
});

Cell.afterUpdate((value) => {
console.log(`Just updated a cell with value: ${value}`);
});
```

### 5. Batch Updates

When you need to perform multiple updates but only want to trigger effects once, you can use batch updates to optimize performance:

```javascript
const cell1 = Cell.source(0);
const cell2 = Cell.source(0);

Cell.afterUpdate(() => {
console.log('Update occurred');
});

Cell.batch(() => {
cell1.value = 1;
cell2.value = 2;
});
// Output: "Update occurred" (only once)
```

### 6. Async Operations

Cells provides utilities for handling asynchronous operations, making it easy to manage loading states, data, and errors:

```javascript
const fetchUser = Cell.async(async (userId) => {
const response = await fetch(`https://api.example.com/users/${userId}`);
return response.json();
});

const { pending, data, error, run } = fetchUser;

pending.listen((isPending) => {
console.log(isPending ? 'Loading...' : 'Done!');
});

data.listen((userData) => {
if (userData) {
console.log('User data:', userData);
}
});

run(123); // Triggers the async operation
```

### 7. Flattening

Cells offers utility functions to work with nested cell structures, making it easier to handle complex state shapes:

```javascript
const nestedCell = Cell.source(Cell.source(5));
const flattenedValue = Cell.flatten(nestedCell);
console.log(flattenedValue); // Output: 5

const arrayOfCells = [Cell.source(1), Cell.source(2), Cell.source(3)];
const flattenedArray = Cell.flattenArray(arrayOfCells);
console.log(flattenedArray); // Output: [1, 2, 3]

const objectWithCells = { a: Cell.source(1), b: Cell.source(2) };
const flattenedObject = Cell.flattenObject(objectWithCells);
console.log(flattenedObject); // Output: { a: 1, b: 2 }
```

### 8. Custom Equality Checks

For more complex objects, you can provide custom equality functions to determine when a cell's value has truly changed:

```javascript
const userCell = Cell.source(
{ name: 'Alice', age: 30 },
{
equals: (a, b) => a.name === b.name && a.age === b.age,
}
);
```

### 9. Named Effects

To aid in debugging, you can name your effects, making it easier to track and manage them:

```javascript
const count = Cell.source(0);

count.listen((value) => console.log(`Count is now: ${value}`), {
name: 'countLogger',
});

console.log(count.isListeningTo('countLogger')); // Output: true

count.stopListeningTo('countLogger');
```

## Advanced Features and API Details

### Cell Options

When creating a source cell, you have fine-grained control over its behavior:

```javascript
const cell = Cell.source(initialValue, {
immutable: boolean, // If true, the cell will not allow updates
deep: boolean, // By default, the cell only reacts to changes at the top level of objects. Setting deep to true will proxy the cell to all nested properties and trigger updates when they change as well.
equals: (oldValue, newValue) => boolean, // Custom equality function
});
```

### Effect Options

When setting up listeners or effects, you can customize their behavior:

```javascript
cell.listen(callback, {
once: boolean, // If true, the effect will only run once
signal: AbortSignal, // An AbortSignal to cancel the effect
name: string, // A name for the effect (useful for debugging)
priority: number, // The priority of the effect (higher priority effects run first)
});
```