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https://github.com/adelarsq/fsharp-cheatsheet

An updated cheat sheet for F# πŸ”·πŸ¦”πŸ’™πŸ’›πŸ€πŸ’š
https://github.com/adelarsq/fsharp-cheatsheet

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An updated cheat sheet for F# πŸ”·πŸ¦”πŸ’™πŸ’›πŸ€πŸ’š

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README

        

# F# Cheatsheet πŸ”·

An updated cheatsheet for [F#](https://fsharp.org/).

This cheatsheet glances over some of the common syntax of F#.

Contents
--------
- [Comments](#Comments)
- [Strings](#Strings)
- [Types and Literals](#TypesAndLiterals)
- [Printing Things](#PrintingThings)
- [Loops](#Loops)
- [Values](#Values)
- [Functions](#Functions)
- [Pattern Matching](#PatternMatching)
- [Collections](#Collections)
- [Records](#Records)
- [Discriminated Unions](#DiscriminatedUnions)
- [Exceptions](#Exceptions)
- [Classes and Inheritance](#ClassesAndInheritance)
- [Interfaces and Object Expressions](#InterfacesAndObjectExpressions)
- [Casting and Conversions](#CastingAndConversions)
- [Active Patterns](#ActivePatterns)
- [Compiler Directives](#CompilerDirectives)
- [Acknowledgments](#Acknowledgments)

-------------------

Comments
--------

Line comments start from `//` and continue until the end of the line. Block comments are placed between `(*` and `*)`.

```fsharp
// And this is line comment
(* This is block comment *)
```

[XML doc comments](https://docs.microsoft.com/dotnet/fsharp/language-reference/xml-documentation) come after `///` allowing us to use XML tags to generate documentation.

```fsharp
/// The `let` keyword defines an (immutable) value
let result = 1 + 1 = 2
```

Strings
-------

The F# `string` type is an alias for `System.String` type. See [Strings](https://docs.microsoft.com/dotnet/fsharp/language-reference/strings).

```fsharp
/// Create a string using string concatenation
let hello = "Hello" + " World"
```

Use *verbatim strings* preceded by `@` symbol to avoid escaping control characters (except escaping `"` by `""`).

```fsharp
let verbatimXml = @""
```

We don't even have to escape `"` with *triple-quoted strings*.

```fsharp
let tripleXml = """"""
```

*Backslash strings* indent string contents by stripping leading spaces.

```fsharp
let poem =
"The lesser world was daubed\n\
By a colorist of modest skill\n\
A master limned you in the finest inks\n\
And with a fresh-cut quill."
```

[Interpolated strings](https://docs.microsoft.com/dotnet/fsharp/language-reference/interpolated-strings) let you write code in "holes" inside of a string literal:

```fsharp
let name = "Phillip"
let age = 30
printfn $"Name: {name}, Age: {age}"

let str = $"A pair of braces: {{}}"
printfn $"Name: %s{name}, Age: %d{age}" // typed
```

Types and Literals
------------------------

Most numeric types have associated suffixes, e.g., `uy` for unsigned 8-bit integers and `L` for signed 64-bit integer.

```fsharp
let b, i, l, ul = 86uy, 86, 86L, 86UL

// val ul: uint64 = 86UL
// val l: int64 = 86L
// val i: int = 86
// val b: byte = 86uy
```

Other common examples are `F` or `f` for 32-bit floating-point numbers, `M` or `m` for decimals, and `I` for big integers.

```fsharp
let s, f, d, bi = 4.14F, 4.14, 0.7833M, 9999I

// val bi: System.Numerics.BigInteger = 9999
// val d: decimal = 0.7833M
// val f: float = 4.14
// val s: float32 = 4.14f
```

See [Literals](https://docs.microsoft.com/dotnet/fsharp/language-reference/literals) for complete reference.

`and` keyword is used for definining mutually recursive types and functions:

```fsharp
type A =
| Aaa of int
| Aaaa of C
and C =
{ Bbb : B }
and B() =
member x.Bbb = Aaa 10
```

Floating point and signed integer values in F# can have associated [units of measure](https://docs.microsoft.com/en-us/dotnet/fsharp/language-reference/units-of-measure), which are typically used to indicate length, volume, mass, and so on:

```fsharp
[] type kg
let m1 = 10.0
let m2 = m1 * 2.0 // type inference for result
let add30kg m = // type inference for input and output
m + 30.0
add30 2.0 // val it: float = 32.0
```

Printing Things
------------------------

Print things to console with `printfn`:

```fsharp
printfn "Hello, World"

printfn $"The time is {System.DateTime.Now}"
```

You can also use `Console.WriteLine`:
```fsharp
open System

Console.WriteLine $"The time is {System.DateTime.Now}"
```

Constrain types with `%d`, `%s`, and print structured values with `%A`:

```fsharp
let data = [1..10]

printfn $"The numbers %d{1} to %d{10} are %A{data}"
```

Omit holes and apply arguments:

```fsharp
printfn "The numbers %d to %d are %A" 1 10 data
```

See [Plaintext Formatting](https://docs.microsoft.com/dotnet/fsharp/language-reference/plaintext-formatting)

Loops
---------

### for...in

[For loops](https://docs.microsoft.com/dotnet/fsharp/language-reference/loops-for-in-expression):

```fsharp
let list1 = [1; 5; 100; 450; 788]

for i in list1 do
printf "%d" i // 1 5 100 450 788

let seq1 = seq { for i in 1 .. 10 -> (i, i * i) }

for (a, asqr) in seq1 do
// 1 squared is 1
// ...
// 10 squared is 100
printfn "%d squared is %d" a asqr

for i in 1 .. 10 do
printf "%d " i // 1 2 3 4 5 6 7 8 9 10

// for i in 10 .. -1 .. 1 do
for i = 10 downto 1 do
printf "%i " i // 10 9 8 7 6 5 4 3 2 1

for i in 1 .. 2 .. 10 do
printf "%d " i // 1 3 5 7 9

for c in 'a' .. 'z' do
printf "%c " c // a b c ... z

// Using of a wildcard character (_)
// when the element is not needed in the loop.
let mutable count = 0

for _ in list1 do
count <- count + 1
```

### while...do

[While loops](https://docs.microsoft.com/dotnet/fsharp/language-reference/loops-while-do-expression):

```fsharp
let mutable mutVal = 0
while mutVal < 10 do // while (not) test-expression do
mutVal <- mutVal + 1
```

Values
------------------

Values have different names based on length, called unit, single value and tuples.

```fsharp
// unit (no value)
let nothing = ()

// single value
let single = 1 // same as `let single = (1)`
```

Functions that return void in C# will return the unit type in F#.

A *tuple* is a grouping of unnamed but ordered values, with lenght equal or bigger than 2 and possibly of different types:

```fsharp
// 2-tuples
let x = (1, "Hello")

// 3-tuples
let y = ("one", "two", "three")

// Tuple deconstruction
let (a', b') = x
let (c', d', e') = y

// The first and second elements of a tuple can be obtained using `fst`, `snd`, or pattern matching:
let c' = fst (1, 2)
let d' = snd (1, 2)

let print' tuple =
match tuple with
| (a, b) -> printfn "Pair %A %A" a b
```

Functions
---------

The [`let`](https://docs.microsoft.com/dotnet/fsharp/language-reference/functions/let-bindings) keyword also defines named functions.

```fsharp
let pi () = 3.14159 // function with no arguments. () is called unit type
pi () // it's necessary to use () to call the function

let negate x = x * -1
let square x = x * x
let print x = printfn $"The number is: %d{x}"

let squareNegateThenPrint x =
print (negate (square x))
```

Double-backtick identifiers are handy to improve readability especially in unit testing:

```fsharp
let ``square, negate, then print`` x =
print (negate (square x))
```

### Pipe operator

The pipe operator `|>` is used to chain functions and arguments together:

```fsharp
let squareNegateThenPrint x =
x |> square |> negate |> print
```

This operator is essential in assisting the F# type checker by providing type information before use:

```fsharp
let sumOfLengths (xs : string []) =
xs
|> Array.map (fun s -> s.Length)
|> Array.sum
```

### Composition operator

The composition operator `>>` is used to compose functions:

```fsharp
let squareNegateThenPrint =
square >> negate >> print
```

Pattern Matching
----------------

Pattern matching is primarily through `match` keyword;

```fsharp
let rec fib n =
match n with
| 0 -> 0
| 1 -> 1
| _ -> fib (n - 1) + fib (n - 2)
```

Use `when` to create filters or guards on patterns:

```fsharp
let sign x =
match x with
| 0 -> 0
| x when x < 0 -> -1
| x -> 1
```

Pattern matching can be done directly on arguments:

```fsharp
let fst (x, _) = x
```

or implicitly via `function` keyword:

```fsharp
/// Similar to `fib`; using `function` for pattern matching
let rec fib2 = function
| 0 -> 0
| 1 -> 1
| n -> fib2 (n - 1) + fib2 (n - 2)
```

See [Pattern Matching](https://docs.microsoft.com/en-us/dotnet/fsharp/language-reference/pattern-matching).

Collections
-----------

### Lists

[*Lists*](https://docs.microsoft.com/dotnet/fsharp/language-reference/lists) are immutable collection of elements of the same type.

```fsharp
// Lists use square brackets and `;` delimiter
let list1 = ["a"; "b"]

// :: is prepending
let list2 = "c" :: list1

// @ is concat
let list3 = list1 @ list2

// Recursion on list using (::) operator
let rec sum list =
match list with
| [] -> 0
| x :: xs -> x + sum xs
```

### Arrays

[*Arrays*](https://docs.microsoft.com/dotnet/fsharp/language-reference/arrays) are fixed-size, zero-based, mutable collections of consecutive data elements.

```fsharp
// Arrays use square brackets with bar
let array1 = [| "a"; "b" |]

// Indexed access using dot
let first1 = array1.[0]
let first2 = array1[0] // F# 6
```

### Sequences == IEnumerable

[*Sequences*](https://docs.microsoft.com/dotnet/fsharp/language-reference/sequences) are logical series of elements of the same type. Individual sequence elements are computed only as required, so a sequence can provide better performance than a list in situations in which not all the elements are used.

```fsharp
// Sequences can use yield and contain subsequences
seq {
// "yield" adds one element
yield 1
yield 2

// "yield!" adds a whole subsequence
yield! [5..10]
}
```

The `yield` can normally be omitted:

```fsharp
// Sequences can use yield and contain subsequences
seq {
1
2
yield! [5..10]
}
```

### Mutable Dictionaries (from BCL)

Create a dictionary, add two entries, remove an entry, lookup an entry

```fsharp
open System.Collections.Generic

let inventory = Dictionary()

inventory.Add("Apples", 0.33)
inventory.Add("Oranges", 0.5)

inventory.Remove "Oranges"

// Read the value. If not exists - throw exception.
let bananas1 = inventory.["Apples"]
let bananas2 = inventory["Apples"] // F# 6
```

Additional F# syntax:

```fsharp
// Generic type inference with Dictionary
let inventory = Dictionary<_,_>() // or let inventory = Dictionary()

inventory.Add("Apples", 0.33)
```

### dict == IDictionary in BCL

*dict* creates immutable dictionaries. You can’t add and remove items to it.

```fsharp
open System.Collections.Generic

let inventory : IDictionary =
["Apples", 0.33; "Oranges", 0.23; "Bananas", 0.45]
|> dict

let bananas = inventory.["Bananas"] // 0.45
let bananas2 = inventory["Bananas"] // 0.45, F# 6

inventory.Add("Pineapples", 0.85) // System.NotSupportedException
inventory.Remove("Bananas") // System.NotSupportedException
```

Quickly creating full dictionaries:

```
[ "Apples", 10; "Bananas", 20; "Grapes", 15 ] |> dict |> Dictionary
```

### Map

*Map* is an immutable key/value lookup. Allows safely add or remove items.

```fsharp
let inventory =
Map ["Apples", 0.33; "Oranges", 0.23; "Bananas", 0.45]

let apples = inventory.["Apples"]
let apples = inventory["Apples"] // F# 6
let pineapples = inventory.["Pineapples"] // KeyNotFoundException
let pineapples = inventory["Pineapples"] // KeyNotFoundException on F# 6 too

let newInventory = // Creates new Map
inventory
|> Map.add "Pineapples" 0.87
|> Map.remove "Apples"
```

Safely access a key in a *Map* by using *TryFind*. It returns a wrapped option:

```fsharp
let inventory =
Map ["Apples", 0.33; "Oranges", 0.23; "Bananas", 0.45]

inventory.TryFind "Apples" // option = Some 0.33
inventory.TryFind "Unknown" // option = None
```

Useful Map functions include `map`, `filter`, `partition`:

```fsharp
let cheapFruit, expensiveFruit =
inventory
|> Map.partition(fun fruit cost -> cost < 0.3)
```

### Dictionaries, dict, or Map?

* Use *Map* as your default lookup type:
* It’s immutable
* Has good support for F# tuples and pipelining.

* Use the *dict* function
* Quickly generate an *IDictionary* to interop with BCL code.
* To create a full Dictionary.

* Use *Dictionary*:
* If need a mutable dictionary.
* Need specific performance requirements. (Example: tight loop performing
thousands of additions or removals).

### Generating lists

The same list `[ 1; 3; 5; 7; 9 ]` can be generated in various ways.

```fsharp
[ 1; 3; 5; 7; 9 ]
[ 1..2..9 ]
[ for i in 0..4 -> 2 * i + 1 ]
List.init 5 (fun i -> 2 * i + 1)
```

The array `[| 1; 3; 5; 7; 9 |]` can be generated similarly:

```fsharp
[| 1; 3; 5; 7; 9 |]
[| 1..2..9 |]
[| for i in 0..4 -> 2 * i + 1 |]
Array.init 5 (fun i -> 2 * i + 1)
```

### Functions on collections

Lists and arrays have comprehensive functions for manipulation.

- `List.map` transforms every element of the list (or array)
- `List.iter` iterates through a list and produces side effects

These and other functions are covered below. All these operations are also available for sequences.

Records
------------------

*Records* represent simple aggregates of named values, optionally with members:

```fsharp
// Declare a record type
type Person = { Name : string; Age : int }

// Create a value via record expression
let paul = { Name = "Paul"; Age = 28 }

// 'Copy and update' record expression
let paulsTwin = { paul with Name = "Jim" }
```

Records can be augmented with properties and methods:

```fsharp
type Person with
member x.Info = (x.Name, x.Age)
```

Records are essentially sealed classes with extra topping: default immutability, structural equality, and pattern matching support.

```fsharp
let isPaul person =
match person with
| { Name = "Paul" } -> true
| _ -> false
```

Recursion
----------------

The `rec` keyword is used together with the `let` keyword to define a recursive function:

```fsharp
let rec fact x =
if x < 1 then 1
else x * fact (x - 1)
```

*Mutually recursive* functions (those functions which call each other) are indicated by `and` keyword:

```fsharp
let rec even x =
if x = 0 then true
else odd (x - 1)

and odd x =
if x = 0 then false
else even (x - 1)
```

`rec` also can be used to define strings like this:

```fsharp
let rec name = nameof name
```

Discriminated Unions
--------------------

*Discriminated unions* (DU) provide support for values that can be one of a number of named cases, each possibly with different values and types.

```fsharp
type Tree<'T> =
| Node of Tree<'T> * 'T * Tree<'T>
| Leaf

let rec depth input =
match input with
| Node(l, _, r) -> 1 + max (depth l) (depth r)
| Leaf -> 0
```

F# Core has a few built-in discriminated unions for error handling, e.g., [Option](http://msdn.microsoft.com/en-us/library/dd233245.aspx) and [Result](https://docs.microsoft.com/en-us/dotnet/fsharp/language-reference/results).

Using [Option](http://msdn.microsoft.com/en-us/library/dd233245.aspx):

```fsharp
let optionPatternMatch input =
match input with
| Some i -> printfn "input is an int=%d" i
| None -> printfn "input is missing"

optionPatternMatch (Some 1)
optionPatternMatch None
```

Using [Result](https://docs.microsoft.com/en-us/dotnet/fsharp/language-reference/results):

```fsharp
let resultPatternMatch input =
match input with
| Ok i -> printfn "Success with code %d" i
| Error e -> printfn "Error with code %d" e

resultPatternMatch (Ok 0)
resultPatternMatch (Error 1)
```

Single-case discriminated unions are often used to create type-safe abstractions with pattern matching support:

```fsharp
type OrderId = Order of string

// Create a DU value
let orderId = Order "12"

// Use pattern matching to deconstruct single-case DU
let (Order id) = orderId
```

Exceptions
----------
The `failwith` function throws an exception of type `Exception`.

```fsharp
let divideFailwith x y =
if y = 0 then
failwith "Divisor cannot be zero."
else x / y
```

Exception handling is done via `try/with` expressions.

```fsharp
let divide x y =
try
Some (x / y)
with :? System.DivideByZeroException ->
printfn "Division by zero!"
None
```

The `try/finally` expression enables you to execute clean-up code even if a block of code throws an exception. Here's an example which also defines custom exceptions.

```fsharp
exception InnerError of string
exception OuterError of string

let handleErrors x y =
try
try
if x = y then raise (InnerError("inner"))
else raise (OuterError("outer"))
with InnerError(str) ->
printfn "Error1 %s" str
finally
printfn "Always print this."
```

Classes and Inheritance
-----------------------
This example is a basic class with (1) local let bindings, (2) properties, (3) methods, and (4) static members.

```fsharp
type Vector(x: float, y: float) =
let mag = sqrt(x * x + y * y) // (1) - local let binding

member this.X = x // (2) property
member this.Y = y // (2) property
member this.Mag = mag // (2) property

member this.Scale(s) = // (3) method
Vector(x * s, y * s)

static member (+) (a : Vector, b : Vector) = // (4) static method
Vector(a.X + b.X, a.Y + b.Y)
```

Call a base class from a derived one:

```fsharp
type Animal() =
member _.Rest() = ()

type Dog() =
inherit Animal()
member _.Run() =
base.Rest()
```

Interfaces and Object Expressions
---------------------------------
Declare `IVector` interface and implement it in `Vector'`.

```fsharp
type IVector =
abstract Scale : float -> IVector

type Vector(x, y) =
interface IVector with
member __.Scale(s) =
Vector(x * s, y * s) :> IVector

member __.X = x

member __.Y = y
```

Another way of implementing interfaces is to use *object expressions*.

```fsharp
type ICustomer =
abstract Name : string
abstract Age : int

let createCustomer name age =
{ new ICustomer with
member __.Name = name
member __.Age = age }
```

Casting and Conversions
---------------

```fsharp
int 3.1415 // float to int = 3
int "3" // string to int = 3
float 3 // int to float = 3.0
float "3.1415" // string to float = 3.1415
string 3 // int to string = "3"
string 3.1415 // float to string = "3.1415"
```

*Upcasting* is denoted by `:>` operator.

```fsharp
let dog = Dog()
let animal = dog :> Animal
```

In many places type inference applies upcasting automatically:

```fsharp
let exerciseAnimal (animal: Animal) = ()

let dog = Dog()

exerciseAnimal dog // no need to upcast dog to Animal
```

*Dynamic downcasting* (`:?>`) might throw an `InvalidCastException` if the cast doesn't succeed at runtime.

```fsharp
let shouldBeADog = animal :?> Dog
```

Active Patterns
---------------

*Complete active patterns*:

```fsharp
let (|Even|Odd|) i =
if i % 2 = 0 then Even else Odd

let testNumber i =
match i with
| Even -> printfn "%d is even" i
| Odd -> printfn "%d is odd" i
```

*Parameterized, partial active patterns*:

```fsharp
let (|DivisibleBy|_|) divisor n =
if n % divisor = 0 then Some DivisibleBy else None

let fizzBuzz input =
match input with
| DivisibleBy 3 & DivisibleBy 5 -> "FizzBuzz"
| DivisibleBy 3 -> "Fizz"
| DivisibleBy 5 -> "Buzz"
| i -> string i
```

*Partial active patterns* share the syntax of parameterized patterns but their active recognizers accept only one argument.

Compiler Directives
-------------------

Load another F# source file into F# Interactive (`dotnet fsi`).

```fsharp
#load "../lib/StringParsing.fs"
```

Reference a .NET package:

```fsharp
#r "nuget: FSharp.Data" // latest non-beta version
#r "nuget: FSharp.Data,Version=4.2.2" // specific version
```

Specifying a package source:

```fsharp
#i "nuget: https://my-remote-package-source/index.json"

#i """nuget: C:\path\to\my\local\source"""
```

Reference a specific .NET assembly file:

```fsharp
#r "../lib/FSharp.Markdown.dll"
```

Include a directory in assembly search paths:

```fsharp
#I "../lib"
#r "FSharp.Markdown.dll"
```

Other important directives are conditional execution in FSI (`INTERACTIVE`), conditional for compiled code (`COMPILED`) and querying current directory (`__SOURCE_DIRECTORY__`).

```fsharp
#if INTERACTIVE
let path = __SOURCE_DIRECTORY__ + "../lib"
#else
let path = "../../../lib"
#endif
```

Acknowledgments
--------

Thanks goes to these people/projects:

- [dungpa/fsharp-cheatsheet](https://github.com/dungpa/fsharp-cheatsheet)
- [artag/fsharp-cheatsheet](https://github.com/artag/fsharp-cheatsheet)
- [thriuin/fsharp-cheatsheet](https://github.com/thriuin/fsharp-cheatsheet)
- [Succinct FSharp](https://dasdocs.com/fsharp/1-succinct-fsharp.html)