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https://github.com/adelarsq/fsharp-cheatsheet
An updated cheat sheet for F# π·π¦πππ€π
https://github.com/adelarsq/fsharp-cheatsheet
blacklivesmatter cheatsheet dotnet fsharp fsharp-cheatsheet nowar reference
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An updated cheat sheet for F# π·π¦πππ€π
- Host: GitHub
- URL: https://github.com/adelarsq/fsharp-cheatsheet
- Owner: adelarsq
- License: mit
- Created: 2021-10-15T00:45:49.000Z (about 3 years ago)
- Default Branch: main
- Last Pushed: 2023-01-02T21:05:28.000Z (almost 2 years ago)
- Last Synced: 2024-09-30T06:23:21.790Z (3 months ago)
- Topics: blacklivesmatter, cheatsheet, dotnet, fsharp, fsharp-cheatsheet, nowar, reference
- Homepage:
- Size: 527 KB
- Stars: 216
- Watchers: 12
- Forks: 10
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# F# Cheatsheet π·
An updated cheatsheet for [F#](https://fsharp.org/).
This cheatsheet glances over some of the common syntax of F#.
Contents
--------
- [Comments](#Comments)
- [Strings](#Strings)
- [Types and Literals](#TypesAndLiterals)
- [Printing Things](#PrintingThings)
- [Loops](#Loops)
- [Values](#Values)
- [Functions](#Functions)
- [Pattern Matching](#PatternMatching)
- [Collections](#Collections)
- [Records](#Records)
- [Discriminated Unions](#DiscriminatedUnions)
- [Exceptions](#Exceptions)
- [Classes and Inheritance](#ClassesAndInheritance)
- [Interfaces and Object Expressions](#InterfacesAndObjectExpressions)
- [Casting and Conversions](#CastingAndConversions)
- [Active Patterns](#ActivePatterns)
- [Compiler Directives](#CompilerDirectives)
- [Acknowledgments](#Acknowledgments)-------------------
Line comments start from `//` and continue until the end of the line. Block comments are placed between `(*` and `*)`.
```fsharp
// And this is line comment
(* This is block comment *)
```[XML doc comments](https://docs.microsoft.com/dotnet/fsharp/language-reference/xml-documentation) come after `///` allowing us to use XML tags to generate documentation.
```fsharp
/// The `let` keyword defines an (immutable) value
let result = 1 + 1 = 2
```The F# `string` type is an alias for `System.String` type. See [Strings](https://docs.microsoft.com/dotnet/fsharp/language-reference/strings).
```fsharp
/// Create a string using string concatenation
let hello = "Hello" + " World"
```Use *verbatim strings* preceded by `@` symbol to avoid escaping control characters (except escaping `"` by `""`).
```fsharp
let verbatimXml = @""
```We don't even have to escape `"` with *triple-quoted strings*.
```fsharp
let tripleXml = """"""
```*Backslash strings* indent string contents by stripping leading spaces.
```fsharp
let poem =
"The lesser world was daubed\n\
By a colorist of modest skill\n\
A master limned you in the finest inks\n\
And with a fresh-cut quill."
```[Interpolated strings](https://docs.microsoft.com/dotnet/fsharp/language-reference/interpolated-strings) let you write code in "holes" inside of a string literal:
```fsharp
let name = "Phillip"
let age = 30
printfn $"Name: {name}, Age: {age}"let str = $"A pair of braces: {{}}"
printfn $"Name: %s{name}, Age: %d{age}" // typed
```Types and Literals
------------------------Most numeric types have associated suffixes, e.g., `uy` for unsigned 8-bit integers and `L` for signed 64-bit integer.
```fsharp
let b, i, l, ul = 86uy, 86, 86L, 86UL// val ul: uint64 = 86UL
// val l: int64 = 86L
// val i: int = 86
// val b: byte = 86uy
```Other common examples are `F` or `f` for 32-bit floating-point numbers, `M` or `m` for decimals, and `I` for big integers.
```fsharp
let s, f, d, bi = 4.14F, 4.14, 0.7833M, 9999I// val bi: System.Numerics.BigInteger = 9999
// val d: decimal = 0.7833M
// val f: float = 4.14
// val s: float32 = 4.14f
```See [Literals](https://docs.microsoft.com/dotnet/fsharp/language-reference/literals) for complete reference.
`and` keyword is used for definining mutually recursive types and functions:
```fsharp
type A =
| Aaa of int
| Aaaa of C
and C =
{ Bbb : B }
and B() =
member x.Bbb = Aaa 10
```Floating point and signed integer values in F# can have associated [units of measure](https://docs.microsoft.com/en-us/dotnet/fsharp/language-reference/units-of-measure), which are typically used to indicate length, volume, mass, and so on:
```fsharp
[] type kg
let m1 = 10.0
let m2 = m1 * 2.0 // type inference for result
let add30kg m = // type inference for input and output
m + 30.0
add30 2.0 // val it: float = 32.0
```Printing Things
------------------------Print things to console with `printfn`:
```fsharp
printfn "Hello, World"printfn $"The time is {System.DateTime.Now}"
```You can also use `Console.WriteLine`:
```fsharp
open SystemConsole.WriteLine $"The time is {System.DateTime.Now}"
```Constrain types with `%d`, `%s`, and print structured values with `%A`:
```fsharp
let data = [1..10]printfn $"The numbers %d{1} to %d{10} are %A{data}"
```Omit holes and apply arguments:
```fsharp
printfn "The numbers %d to %d are %A" 1 10 data
```See [Plaintext Formatting](https://docs.microsoft.com/dotnet/fsharp/language-reference/plaintext-formatting)
### for...in
[For loops](https://docs.microsoft.com/dotnet/fsharp/language-reference/loops-for-in-expression):
```fsharp
let list1 = [1; 5; 100; 450; 788]for i in list1 do
printf "%d" i // 1 5 100 450 788let seq1 = seq { for i in 1 .. 10 -> (i, i * i) }
for (a, asqr) in seq1 do
// 1 squared is 1
// ...
// 10 squared is 100
printfn "%d squared is %d" a asqrfor i in 1 .. 10 do
printf "%d " i // 1 2 3 4 5 6 7 8 9 10// for i in 10 .. -1 .. 1 do
for i = 10 downto 1 do
printf "%i " i // 10 9 8 7 6 5 4 3 2 1for i in 1 .. 2 .. 10 do
printf "%d " i // 1 3 5 7 9for c in 'a' .. 'z' do
printf "%c " c // a b c ... z// Using of a wildcard character (_)
// when the element is not needed in the loop.
let mutable count = 0for _ in list1 do
count <- count + 1
```### while...do
[While loops](https://docs.microsoft.com/dotnet/fsharp/language-reference/loops-while-do-expression):
```fsharp
let mutable mutVal = 0
while mutVal < 10 do // while (not) test-expression do
mutVal <- mutVal + 1
```Values have different names based on length, called unit, single value and tuples.
```fsharp
// unit (no value)
let nothing = ()// single value
let single = 1 // same as `let single = (1)`
```Functions that return void in C# will return the unit type in F#.
A *tuple* is a grouping of unnamed but ordered values, with lenght equal or bigger than 2 and possibly of different types:
```fsharp
// 2-tuples
let x = (1, "Hello")// 3-tuples
let y = ("one", "two", "three")// Tuple deconstruction
let (a', b') = x
let (c', d', e') = y// The first and second elements of a tuple can be obtained using `fst`, `snd`, or pattern matching:
let c' = fst (1, 2)
let d' = snd (1, 2)
let print' tuple =
match tuple with
| (a, b) -> printfn "Pair %A %A" a b
```The [`let`](https://docs.microsoft.com/dotnet/fsharp/language-reference/functions/let-bindings) keyword also defines named functions.
```fsharp
let pi () = 3.14159 // function with no arguments. () is called unit type
pi () // it's necessary to use () to call the functionlet negate x = x * -1
let square x = x * x
let print x = printfn $"The number is: %d{x}"let squareNegateThenPrint x =
print (negate (square x))
```Double-backtick identifiers are handy to improve readability especially in unit testing:
```fsharp
let ``square, negate, then print`` x =
print (negate (square x))
```### Pipe operator
The pipe operator `|>` is used to chain functions and arguments together:
```fsharp
let squareNegateThenPrint x =
x |> square |> negate |> print
```This operator is essential in assisting the F# type checker by providing type information before use:
```fsharp
let sumOfLengths (xs : string []) =
xs
|> Array.map (fun s -> s.Length)
|> Array.sum
```### Composition operator
The composition operator `>>` is used to compose functions:
```fsharp
let squareNegateThenPrint =
square >> negate >> print
```
Pattern Matching
----------------Pattern matching is primarily through `match` keyword;
```fsharp
let rec fib n =
match n with
| 0 -> 0
| 1 -> 1
| _ -> fib (n - 1) + fib (n - 2)
```Use `when` to create filters or guards on patterns:
```fsharp
let sign x =
match x with
| 0 -> 0
| x when x < 0 -> -1
| x -> 1
```Pattern matching can be done directly on arguments:
```fsharp
let fst (x, _) = x
```or implicitly via `function` keyword:
```fsharp
/// Similar to `fib`; using `function` for pattern matching
let rec fib2 = function
| 0 -> 0
| 1 -> 1
| n -> fib2 (n - 1) + fib2 (n - 2)
```See [Pattern Matching](https://docs.microsoft.com/en-us/dotnet/fsharp/language-reference/pattern-matching).
### Lists
[*Lists*](https://docs.microsoft.com/dotnet/fsharp/language-reference/lists) are immutable collection of elements of the same type.
```fsharp
// Lists use square brackets and `;` delimiter
let list1 = ["a"; "b"]// :: is prepending
let list2 = "c" :: list1// @ is concat
let list3 = list1 @ list2// Recursion on list using (::) operator
let rec sum list =
match list with
| [] -> 0
| x :: xs -> x + sum xs
```### Arrays
[*Arrays*](https://docs.microsoft.com/dotnet/fsharp/language-reference/arrays) are fixed-size, zero-based, mutable collections of consecutive data elements.
```fsharp
// Arrays use square brackets with bar
let array1 = [| "a"; "b" |]// Indexed access using dot
let first1 = array1.[0]
let first2 = array1[0] // F# 6
```
### Sequences == IEnumerable[*Sequences*](https://docs.microsoft.com/dotnet/fsharp/language-reference/sequences) are logical series of elements of the same type. Individual sequence elements are computed only as required, so a sequence can provide better performance than a list in situations in which not all the elements are used.
```fsharp
// Sequences can use yield and contain subsequences
seq {
// "yield" adds one element
yield 1
yield 2// "yield!" adds a whole subsequence
yield! [5..10]
}
```The `yield` can normally be omitted:
```fsharp
// Sequences can use yield and contain subsequences
seq {
1
2
yield! [5..10]
}
```### Mutable Dictionaries (from BCL)
Create a dictionary, add two entries, remove an entry, lookup an entry
```fsharp
open System.Collections.Genericlet inventory = Dictionary()
inventory.Add("Apples", 0.33)
inventory.Add("Oranges", 0.5)inventory.Remove "Oranges"
// Read the value. If not exists - throw exception.
let bananas1 = inventory.["Apples"]
let bananas2 = inventory["Apples"] // F# 6
```Additional F# syntax:
```fsharp
// Generic type inference with Dictionary
let inventory = Dictionary<_,_>() // or let inventory = Dictionary()inventory.Add("Apples", 0.33)
```### dict == IDictionary in BCL
*dict* creates immutable dictionaries. You canβt add and remove items to it.
```fsharp
open System.Collections.Genericlet inventory : IDictionary =
["Apples", 0.33; "Oranges", 0.23; "Bananas", 0.45]
|> dictlet bananas = inventory.["Bananas"] // 0.45
let bananas2 = inventory["Bananas"] // 0.45, F# 6inventory.Add("Pineapples", 0.85) // System.NotSupportedException
inventory.Remove("Bananas") // System.NotSupportedException
```Quickly creating full dictionaries:
```
[ "Apples", 10; "Bananas", 20; "Grapes", 15 ] |> dict |> Dictionary
```### Map
*Map* is an immutable key/value lookup. Allows safely add or remove items.
```fsharp
let inventory =
Map ["Apples", 0.33; "Oranges", 0.23; "Bananas", 0.45]let apples = inventory.["Apples"]
let apples = inventory["Apples"] // F# 6
let pineapples = inventory.["Pineapples"] // KeyNotFoundException
let pineapples = inventory["Pineapples"] // KeyNotFoundException on F# 6 toolet newInventory = // Creates new Map
inventory
|> Map.add "Pineapples" 0.87
|> Map.remove "Apples"
```Safely access a key in a *Map* by using *TryFind*. It returns a wrapped option:
```fsharp
let inventory =
Map ["Apples", 0.33; "Oranges", 0.23; "Bananas", 0.45]inventory.TryFind "Apples" // option = Some 0.33
inventory.TryFind "Unknown" // option = None
```Useful Map functions include `map`, `filter`, `partition`:
```fsharp
let cheapFruit, expensiveFruit =
inventory
|> Map.partition(fun fruit cost -> cost < 0.3)
```### Dictionaries, dict, or Map?
* Use *Map* as your default lookup type:
* Itβs immutable
* Has good support for F# tuples and pipelining.* Use the *dict* function
* Quickly generate an *IDictionary* to interop with BCL code.
* To create a full Dictionary.* Use *Dictionary*:
* If need a mutable dictionary.
* Need specific performance requirements. (Example: tight loop performing
thousands of additions or removals).### Generating lists
The same list `[ 1; 3; 5; 7; 9 ]` can be generated in various ways.
```fsharp
[ 1; 3; 5; 7; 9 ]
[ 1..2..9 ]
[ for i in 0..4 -> 2 * i + 1 ]
List.init 5 (fun i -> 2 * i + 1)
```The array `[| 1; 3; 5; 7; 9 |]` can be generated similarly:
```fsharp
[| 1; 3; 5; 7; 9 |]
[| 1..2..9 |]
[| for i in 0..4 -> 2 * i + 1 |]
Array.init 5 (fun i -> 2 * i + 1)
```### Functions on collections
Lists and arrays have comprehensive functions for manipulation.
- `List.map` transforms every element of the list (or array)
- `List.iter` iterates through a list and produces side effectsThese and other functions are covered below. All these operations are also available for sequences.
*Records* represent simple aggregates of named values, optionally with members:
```fsharp
// Declare a record type
type Person = { Name : string; Age : int }// Create a value via record expression
let paul = { Name = "Paul"; Age = 28 }// 'Copy and update' record expression
let paulsTwin = { paul with Name = "Jim" }
```Records can be augmented with properties and methods:
```fsharp
type Person with
member x.Info = (x.Name, x.Age)
```Records are essentially sealed classes with extra topping: default immutability, structural equality, and pattern matching support.
```fsharp
let isPaul person =
match person with
| { Name = "Paul" } -> true
| _ -> false
```The `rec` keyword is used together with the `let` keyword to define a recursive function:
```fsharp
let rec fact x =
if x < 1 then 1
else x * fact (x - 1)
```*Mutually recursive* functions (those functions which call each other) are indicated by `and` keyword:
```fsharp
let rec even x =
if x = 0 then true
else odd (x - 1)and odd x =
if x = 0 then false
else even (x - 1)
````rec` also can be used to define strings like this:
```fsharp
let rec name = nameof name
```Discriminated Unions
--------------------*Discriminated unions* (DU) provide support for values that can be one of a number of named cases, each possibly with different values and types.
```fsharp
type Tree<'T> =
| Node of Tree<'T> * 'T * Tree<'T>
| Leaflet rec depth input =
match input with
| Node(l, _, r) -> 1 + max (depth l) (depth r)
| Leaf -> 0
```F# Core has a few built-in discriminated unions for error handling, e.g., [Option](http://msdn.microsoft.com/en-us/library/dd233245.aspx) and [Result](https://docs.microsoft.com/en-us/dotnet/fsharp/language-reference/results).
Using [Option](http://msdn.microsoft.com/en-us/library/dd233245.aspx):
```fsharp
let optionPatternMatch input =
match input with
| Some i -> printfn "input is an int=%d" i
| None -> printfn "input is missing"optionPatternMatch (Some 1)
optionPatternMatch None
```Using [Result](https://docs.microsoft.com/en-us/dotnet/fsharp/language-reference/results):
```fsharp
let resultPatternMatch input =
match input with
| Ok i -> printfn "Success with code %d" i
| Error e -> printfn "Error with code %d" eresultPatternMatch (Ok 0)
resultPatternMatch (Error 1)
```Single-case discriminated unions are often used to create type-safe abstractions with pattern matching support:
```fsharp
type OrderId = Order of string// Create a DU value
let orderId = Order "12"// Use pattern matching to deconstruct single-case DU
let (Order id) = orderId
```Exceptions
----------
The `failwith` function throws an exception of type `Exception`.```fsharp
let divideFailwith x y =
if y = 0 then
failwith "Divisor cannot be zero."
else x / y
```Exception handling is done via `try/with` expressions.
```fsharp
let divide x y =
try
Some (x / y)
with :? System.DivideByZeroException ->
printfn "Division by zero!"
None
```
The `try/finally` expression enables you to execute clean-up code even if a block of code throws an exception. Here's an example which also defines custom exceptions.```fsharp
exception InnerError of string
exception OuterError of string
let handleErrors x y =
try
try
if x = y then raise (InnerError("inner"))
else raise (OuterError("outer"))
with InnerError(str) ->
printfn "Error1 %s" str
finally
printfn "Always print this."
```Classes and Inheritance
-----------------------
This example is a basic class with (1) local let bindings, (2) properties, (3) methods, and (4) static members.```fsharp
type Vector(x: float, y: float) =
let mag = sqrt(x * x + y * y) // (1) - local let bindingmember this.X = x // (2) property
member this.Y = y // (2) property
member this.Mag = mag // (2) propertymember this.Scale(s) = // (3) method
Vector(x * s, y * s)static member (+) (a : Vector, b : Vector) = // (4) static method
Vector(a.X + b.X, a.Y + b.Y)
```Call a base class from a derived one:
```fsharp
type Animal() =
member _.Rest() = ()
type Dog() =
inherit Animal()
member _.Run() =
base.Rest()
```Interfaces and Object Expressions
---------------------------------
Declare `IVector` interface and implement it in `Vector'`.```fsharp
type IVector =
abstract Scale : float -> IVectortype Vector(x, y) =
interface IVector with
member __.Scale(s) =
Vector(x * s, y * s) :> IVector
member __.X = x
member __.Y = y
```Another way of implementing interfaces is to use *object expressions*.
```fsharp
type ICustomer =
abstract Name : string
abstract Age : intlet createCustomer name age =
{ new ICustomer with
member __.Name = name
member __.Age = age }
```Casting and Conversions
---------------```fsharp
int 3.1415 // float to int = 3
int "3" // string to int = 3
float 3 // int to float = 3.0
float "3.1415" // string to float = 3.1415
string 3 // int to string = "3"
string 3.1415 // float to string = "3.1415"
```*Upcasting* is denoted by `:>` operator.
```fsharp
let dog = Dog()
let animal = dog :> Animal
```In many places type inference applies upcasting automatically:
```fsharp
let exerciseAnimal (animal: Animal) = ()let dog = Dog()
exerciseAnimal dog // no need to upcast dog to Animal
```*Dynamic downcasting* (`:?>`) might throw an `InvalidCastException` if the cast doesn't succeed at runtime.
```fsharp
let shouldBeADog = animal :?> Dog
```Active Patterns
---------------*Complete active patterns*:
```fsharp
let (|Even|Odd|) i =
if i % 2 = 0 then Even else Oddlet testNumber i =
match i with
| Even -> printfn "%d is even" i
| Odd -> printfn "%d is odd" i
```*Parameterized, partial active patterns*:
```fsharp
let (|DivisibleBy|_|) divisor n =
if n % divisor = 0 then Some DivisibleBy else Nonelet fizzBuzz input =
match input with
| DivisibleBy 3 & DivisibleBy 5 -> "FizzBuzz"
| DivisibleBy 3 -> "Fizz"
| DivisibleBy 5 -> "Buzz"
| i -> string i
```*Partial active patterns* share the syntax of parameterized patterns but their active recognizers accept only one argument.
Compiler Directives
-------------------Load another F# source file into F# Interactive (`dotnet fsi`).
```fsharp
#load "../lib/StringParsing.fs"
```Reference a .NET package:
```fsharp
#r "nuget: FSharp.Data" // latest non-beta version
#r "nuget: FSharp.Data,Version=4.2.2" // specific version
```Specifying a package source:
```fsharp
#i "nuget: https://my-remote-package-source/index.json"#i """nuget: C:\path\to\my\local\source"""
```Reference a specific .NET assembly file:
```fsharp
#r "../lib/FSharp.Markdown.dll"
```Include a directory in assembly search paths:
```fsharp
#I "../lib"
#r "FSharp.Markdown.dll"
```Other important directives are conditional execution in FSI (`INTERACTIVE`), conditional for compiled code (`COMPILED`) and querying current directory (`__SOURCE_DIRECTORY__`).
```fsharp
#if INTERACTIVE
let path = __SOURCE_DIRECTORY__ + "../lib"
#else
let path = "../../../lib"
#endif
```Thanks goes to these people/projects:
- [dungpa/fsharp-cheatsheet](https://github.com/dungpa/fsharp-cheatsheet)
- [artag/fsharp-cheatsheet](https://github.com/artag/fsharp-cheatsheet)
- [thriuin/fsharp-cheatsheet](https://github.com/thriuin/fsharp-cheatsheet)
- [Succinct FSharp](https://dasdocs.com/fsharp/1-succinct-fsharp.html)