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https://github.com/adil192/ricochlime

Satisfying monster shooter
https://github.com/adil192/ricochlime

16-bit 2d android casual-game cross-platform cute flame flame-engine flutter game ios linux macos pixel-art pwa shooter slime web windows

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Satisfying monster shooter

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# Ricochlime

Ricochlime is a casual game for every platform where you defend yourself against waves of monsters with your ricocheting projectiles.

I originally built this game as something to do with my hands while I focused on lectures during my computer science degree. It's designed as a calm, relaxed alternative to the fast-paced, high-stimulation games that dominate the app stores.

You can play it online:

Web:
 
[Launch as web app][web_app]

Or download it for your device:

Android:
 
[Get it on Google Play][google_play]
 
[Get it on F-Droid][f_droid]
 
[Available at Amazon Appstore][amazon_appstore]

iOS/macOS:
 
[Get it on the App Store][app_store]
 
Windows:
 
[Download for Windows][download_windows]
 
Linux:
 
[Download on Flathub][flathub]
 
[Get it as an AppImage][download_appimage]

Game screen with a player at the bottom facing multiple monsters

[google_play]: https://play.google.com/store/apps/details?id=com.adilhanney.ricochlime
[f_droid]: https://f-droid.org/packages/com.adilhanney.ricochlime/
[amazon_appstore]: https://www.amazon.co.uk/Adil-Hanney-Ricochlime/dp/B0CFK76XNX/
[app_store]: https://apps.apple.com/app/ricochlime/id6459539993
[web_app]: https://ricochlime.adil.hanney.org
[flathub]: https://flathub.org/apps/com.adilhanney.ricochlime
[download_windows]: https://github.com/adil192/ricochlime/releases/download/v1.11.14/RicochlimeInstaller_v1.11.14.exe
[download_appimage]: https://github.com/adil192/ricochlime/releases/download/v1.11.14/Ricochlime-1.11.14-x86_64.AppImage

## Technical

The game is made with the [Flame](https://flame-engine.org/) game engine and [Flutter](https://flutter.dev/), allowing it to be deployed to a wide variety of platforms from a single codebase.

### Why Flutter and Flame?

I chose Flame because of its integration with Flutter.
It is much easier to produce a good user interface in Flutter than with game engines like Unity.

Additionally, Flame is lightweight and performant, making it the best fit for a simple 2D game like this. Ricochlime launches in less than a second and easily runs at 60fps+ on low-end devices while sipping very little battery.

### Project structure
```
RICOCHLIME
├── assets Game assets
│ ├── audio Background music files
│ ├── google_fonts Fonts
│ ├── icon Icon variants for different platforms
│ └── images Spritesheets for the character, monsters, etc.

├── lib Main source code
│ ├── ads In-app purchase handling (ads were removed v1.11.6)
│ ├── flame Game engine specific code
│ ├── i18n Translations
│ ├── nes Retro themed components, extending from the nes package
│ ├── pages App pages (home, settings, etc.)
│ └── utils Misc code

├── patches Patches to remove development/proprietary code before publishing
├── scripts Development scripts (e.g. for generating icons or updating versions)
└── test Unit and widget tests
```

### Build

To build this project yourself, see [BUILD.md](BUILD.md).