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https://github.com/adrian-miasik/unity-shaders
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
https://github.com/adrian-miasik/unity-shaders
built-in graphics open-source shadergraph shaders unity-shader unity-shaders unity3d
Last synced: 30 days ago
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A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
- Host: GitHub
- URL: https://github.com/adrian-miasik/unity-shaders
- Owner: adrian-miasik
- License: gpl-3.0
- Created: 2020-03-01T02:35:31.000Z (over 4 years ago)
- Default Branch: develop
- Last Pushed: 2024-06-05T18:11:45.000Z (5 months ago)
- Last Synced: 2024-09-30T18:02:15.160Z (about 1 month ago)
- Topics: built-in, graphics, open-source, shadergraph, shaders, unity-shader, unity-shaders, unity3d
- Language: ShaderLab
- Homepage:
- Size: 32.1 MB
- Stars: 1,050
- Watchers: 24
- Forks: 56
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
README
Unity Shaders
About •
Releases •
Screenshots •
Author Notes •
Donate •
Support •
Contact## About
Unity Shaders is an open source project containing a bunch of shader examples created in Unity.
Featuring a fully interactive shader gallery containing over 30+ shaders! (HLSL & ShaderGraph variations included).
Quickly swap backgrounds between skybox / solid colors to see your shader in a different environment.**Version**: 1.1.1
**Author**: **[`Adrian Miasik`](https://adrian-miasik.com)**
**License**: [GPL-3.0](LICENSE)
**Contributor(s)**: `-`
Want to help? Send me an email with a proposal and poke me to create a contribution doc.
# Releases
## Latest
- [v1.1.1 - Unity 2023.2 + Improved UI + Z-Axis Movement](https://github.com/adrian-miasik/unity-shaders/releases/tag/v1.1.1)### Previous
- [v1.1.0 - Universal Render Pipeline](https://github.com/adrian-miasik/unity-shaders/releases/tag/v1.1.0)
- [v1.0.0 - Initial Launch](https://github.com/adrian-miasik/unity-shaders/releases/tag/v1.0.0)## Donate
If you'd like to support my work, you can donate to help support this project via [GitHub Sponsors](https://github.com/sponsors/adrian-miasik) ❤️
## Media
### Overview#### Normals
#### World Space
#### UV
#### Gradient
#### Gradient Custom Blend Points
#### Gradient Posterize
#### Lambert
#### Specular
#### Specular Cell Shade
#### Depth
#### Transparency
#### Scrolling Texture
#### Scrolling Texture Cutout
#### Disappearing Cow
#### 2 Tone Dissolve
#### Sine Vertex Displacement
## Author Notes
- Unity Shaders is a project I created to learn more about shaders. Hopefully others can learn a thing or two as well :)
- See [my GitHub profile](https://github.com/adrian-miasik) for more open source work
- I'm also currently open for work, if you're hiring send me an email at: `[email protected]`## Contact Us / Support Line
Need help? Found a bug?
Send your questions, bug reports, and other support related inquiries to:
`[email protected]`
Alternatively, you can also report bugs directly to our [issues page](https://github.com/adrian-miasik/unity-shaders/issues)For personal business related inquires / proposals:
`[email protected]`## Third Party
- ShaderGraph screenshots generated with Cyanilux's [ShaderGraphToPNG](https://github.com/Cyanilux/ShaderGraphToPNG) package 👍## Legal
This project is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates.Copyrights and trademarks are the property of their respective owners.
- Adrian Miasik Logo