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https://github.com/adriannajankowska/loggedout
Collection of C# scripts from my video game "Logged Out". "Logged Out" is my private project of a video game made in Unity on which I've been working for almost 2 years. It's an immersive photorealistic first-person story-driven mystery game with a curious puzzle to solve.
https://github.com/adriannajankowska/loggedout
animation controller fpv game-development gamedev motion unity unity3d
Last synced: about 1 month ago
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Collection of C# scripts from my video game "Logged Out". "Logged Out" is my private project of a video game made in Unity on which I've been working for almost 2 years. It's an immersive photorealistic first-person story-driven mystery game with a curious puzzle to solve.
- Host: GitHub
- URL: https://github.com/adriannajankowska/loggedout
- Owner: adriannajankowska
- Created: 2024-03-15T23:23:55.000Z (10 months ago)
- Default Branch: main
- Last Pushed: 2024-05-12T15:53:35.000Z (8 months ago)
- Last Synced: 2024-11-10T16:25:12.815Z (2 months ago)
- Topics: animation, controller, fpv, game-development, gamedev, motion, unity, unity3d
- Language: C#
- Homepage: https://www.artstation.com/artwork/aoqqr2
- Size: 27.3 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Logged Out
This repository consists only of C# scripts from my video game Logged Out.
"Logged Out" is my private project of a video game made in Unity on which I've been working for almost 2 years. It's an immersive photorealistic first-person story-driven mystery game with a curious puzzle to solve. The game development demanded a diverse skill set, including C# programming, game design, level design, sound design (Adobe Audition), gameplay engineering, UX design (Adobe Photoshop), creating custom shaders (Unity shader graph), setting lighting on the scene, 3D modeling and texturing (Autodesk Maya, ZBrush, Substance Painter), generating models using photogrammetry (Agisoft Metashape), generating procedural assets (Houdini), and testing, among other aspects. This comprehensive approach allowed me to gain insights into the entire game development process, from conceptualization to execution.