https://github.com/adventuringrequired/ecs
An example ECS (Entity Component System) implementation in C# integrated with Unity.
https://github.com/adventuringrequired/ecs
entity-component-system unity
Last synced: about 1 year ago
JSON representation
An example ECS (Entity Component System) implementation in C# integrated with Unity.
- Host: GitHub
- URL: https://github.com/adventuringrequired/ecs
- Owner: adventuringrequired
- License: mit
- Created: 2021-09-17T03:19:26.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2021-09-19T19:41:23.000Z (almost 5 years ago)
- Last Synced: 2024-11-10T18:43:56.598Z (over 1 year ago)
- Topics: entity-component-system, unity
- Language: C#
- Homepage: https://adventuringrequired.github.io/ecs/
- Size: 3.52 MB
- Stars: 1
- Watchers: 0
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# ECS
An example ECS ([Entity Component System](https://en.wikipedia.org/wiki/Entity_component_system)) implementation in C# integrated with Unity.
## Built With
- Unity 2019.4
## Getting Started
- [ECS](Assets/ECS) Start here
- [Simulation](Assets/Scripts/Simulation/Simulation.cs)
- [Components](Assets/Scripts/Simulation/Components)
- [Systems](Assets/Scripts/Simulation/Systems)
## Demo
https://adventuringrequired.github.io/ecs/
### Simulation Settings
| Setting | Value |
| ---------- | ----- |
| Population | 2500 |
| Death Age | 60 |