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https://github.com/aermoss/reforge

A 2D game engine written in Python using PySDL2, PySDL3 and PyGame.
https://github.com/aermoss/reforge

2d-game-engine 2d-graphics abstraction-layer engine game-engine low-level-graphics pygame sdl2 sdl3

Last synced: 6 months ago
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A 2D game engine written in Python using PySDL2, PySDL3 and PyGame.

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README

          

# ReForge [Forge IV]
A 2D game engine written in Python using PySDL2, PySDL3 and PyGame.

# Getting Started
## How to install.
```
pip install ReForge
```

# Examples
## Creating a window.
```python
import os

os.environ["REFORGE_API"] = "sdl3"

import reforge, ctypes

def reforgeEntry(argc: int, argv: list[str]) -> int:
context = reforge.Context()
context.makeContextCurrent()
window = reforge.Window(title = "ReForge", width = 1200, height = 600)
context.registerWindow(window)
renderer = reforge.Renderer(window)
scene = reforge.Scene()

while not context.isTerminated():
context.pollEvents()
renderer.clear(reforge.Vector4(0.0, 0.0, 0.0, 255.0))
renderer.renderScene(scene)
renderer.present()

context.terminate()
return reforge.exitSuccess
```

## Rendering a rect.
```python
import os

os.environ["REFORGE_API"] = "sdl3"

import reforge, ctypes

def reforgeEntry(argc: int, argv: list[str]) -> int:
context = reforge.Context()
context.makeContextCurrent()
window = reforge.Window(title = "ReForge", width = 1200, height = 600)
context.registerWindow(window)
renderer = reforge.Renderer(window)
scene = reforge.Scene()

entity = scene.createEntity()
entity.addComponent(reforge.RectComponent(fill = False, color = reforge.Vector4(0.0, 128.0, 128.0, 255.0)))
entity.getComponent(reforge.TransformComponent).scale = reforge.Vector2(200.0, 200.0)
entity.getComponent(reforge.TransformComponent).position = \
window.size / 2.0 - entity.getComponent(reforge.TransformComponent).scale / 2.0

while not context.isTerminated():
context.pollEvents()
renderer.clear(reforge.Vector4(0.0, 0.0, 0.0, 255.0))
renderer.renderScene(scene)
renderer.present()

renderer.terminate()
context.terminate()
return reforge.exitSuccess
```

## Using the low-level API.
```python
import os

os.environ["REFORGE_API"] = "sdl3"

import reforge, ctypes

def reforgeEntry(argc: int, argv: list[str]) -> int:
context = reforge.api.Context()
window = reforge.api.Window(title = "ReForge", width = 1200, height = 600)
renderer = reforge.api.Renderer(window)
inputHandler = reforge.api.Input(window)
eventHandler = reforge.api.EventHandler()
event = reforge.api.Event()
running = True

while running:
while eventHandler.pollEvents(event):
if event.type == reforge.api.EventType.WindowClosed:
running = False

inputHandler.eventHandler(event)

if inputHandler.keyboard.keys[reforge.api.Key.Escape]:
running = False

renderer.clear(reforge.Vector4(0.0, 0.0, 0.0, 255.0))
renderer.present()

eventHandler.terminate()
inputHandler.terminate()
renderer.terminate()
window.terminate()
context.terminate()
return reforge.exitSuccess
```