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https://github.com/aestheticinteractive/Hover-UI-Kit
Create beautiful user interfaces for immersive VR/AR experiences.
https://github.com/aestheticinteractive/Hover-UI-Kit
augmented-reality leap-motion oculus oculus-touch ui unity-3d unity3d user-experience user-interaction user-interface ux virtual-reality vive vr
Last synced: 3 months ago
JSON representation
Create beautiful user interfaces for immersive VR/AR experiences.
- Host: GitHub
- URL: https://github.com/aestheticinteractive/Hover-UI-Kit
- Owner: aestheticinteractive
- License: other
- Created: 2015-01-06T03:56:53.000Z (about 10 years ago)
- Default Branch: master
- Last Pushed: 2020-03-28T21:19:36.000Z (almost 5 years ago)
- Last Synced: 2024-08-01T17:17:14.822Z (6 months ago)
- Topics: augmented-reality, leap-motion, oculus, oculus-touch, ui, unity-3d, unity3d, user-experience, user-interaction, user-interface, ux, virtual-reality, vive, vr
- Language: C#
- Homepage:
- Size: 203 MB
- Stars: 787
- Watchers: 89
- Forks: 162
- Open Issues: 16
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
- vr-resources - Hover UI Kit, create beautiful user interfaces for immersive VR/AR experiences.
README
[![Hover UI Kit](https://github.com/aestheticinteractive/Hover-UI-Kit/wiki/Images/HoverUiKit-LogoWide-888px-4f.gif)](https://github.com/aestheticinteractive/Hover-UI-Kit/wiki)
**Hover UI Kit** is a tool for creating beautiful, customizable, dynamic user interfaces. All interface interactions utilize a simple and consistent mechanism -- the "hover" -- which users can perform with any 3D input device. These interfaces are designed specifically for VR/AR applications, addressing the complex UX challenges of these immersive environments.
### [Continue to the project wiki>](https://github.com/aestheticinteractive/Hover-UI-Kit/wiki)
## Examples
### Interfaces
![Hovercast](https://github.com/aestheticinteractive/Hover-UI-Kit/wiki/Images/InterfaceModule-Hovercast-LeapMotion.gif)
:camera: _Using the Hovercast interface with Leap Motion hands_![Hoverkey](https://github.com/aestheticinteractive/Hover-UI-Kit/wiki/Images/InterfaceModule-Hoverkey-LeapMotion.gif)
:camera: _Using the Hoverkey interface with Leap Motion hands_![Hoverpanel](https://github.com/aestheticinteractive/Hover-UI-Kit/wiki/Images/InterfaceModule-Hoverpanel-LeapMotion.gif)
:camera: _Using the Hoverpanel interface with Leap Motion hands_### Inputs
![Vive](https://github.com/aestheticinteractive/Hover-UI-Kit/wiki/Images/InputModule-Vive-Cursor.gif)
:camera: _Default cursor positions for the Vive controllers_![OculusTouch](https://github.com/aestheticinteractive/Hover-UI-Kit/wiki/Images/InputModule-OculusTouch-Cursor.gif)
:camera: _Default cursor positions for the Oculus Touch controllers_![LeapMotion](https://github.com/aestheticinteractive/Hover-UI-Kit/wiki/Images/InputModule-LeapMotion-Cursor.gif)
:camera: _Cursors attached to specific points on the LeapMotion hands_![Follow](https://github.com/aestheticinteractive/Hover-UI-Kit/wiki/Images/InputModule-Follow-Cursor.gif)
:camera: _The "Look" cursor mapped to the headset's Unity transform._### [Continue to the project wiki>](https://github.com/aestheticinteractive/Hover-UI-Kit/wiki)