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https://github.com/aevyrie/bevy_mod_picking
Picking and pointer events for Bevy.
https://github.com/aevyrie/bevy_mod_picking
bevy cursor pick-intersections raycasting
Last synced: about 1 month ago
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Picking and pointer events for Bevy.
- Host: GitHub
- URL: https://github.com/aevyrie/bevy_mod_picking
- Owner: aevyrie
- License: apache-2.0
- Created: 2020-08-31T03:39:05.000Z (about 4 years ago)
- Default Branch: main
- Last Pushed: 2024-08-19T08:31:22.000Z (3 months ago)
- Last Synced: 2024-09-26T20:45:08.828Z (about 2 months ago)
- Topics: bevy, cursor, pick-intersections, raycasting
- Language: Rust
- Homepage: https://crates.io/crates/bevy_mod_picking
- Size: 49.7 MB
- Stars: 771
- Watchers: 8
- Forks: 169
- Open Issues: 30
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Funding: .github/FUNDING.yml
- License: LICENSE-APACHE
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README
# Picking and Pointer Events for Bevy
[![crates.io](https://img.shields.io/crates/v/bevy_mod_picking)](https://crates.io/crates/bevy_mod_picking)
[![docs.rs](https://docs.rs/bevy_mod_picking/badge.svg)](https://docs.rs/bevy_mod_picking)
[![CI](https://github.com/aevyrie/bevy_mod_picking/actions/workflows/rust.yml/badge.svg?branch=main)](https://github.com/aevyrie/bevy_mod_picking/actions?query=workflow%3A%22CI%22+branch%3Amain)![demo](https://user-images.githubusercontent.com/2632925/235874600-de0c7720-6775-42e1-8650-41ee8ac68d1b.gif)
A flexible set of plugins that add picking functionality to your [`bevy`](https://github.com/bevyengine/bevy) app. Want to drag a UI
entity and drop it onto a 3D mesh entity? This plugin allows you to add event listeners to **any**
entity, and works with mouse, touch, or even gamepads.# Highlights
- ***Lightweight***: only compile what you need.
- ***Expressive***: event listener components `On::>::run(my_system)`.
- ***Input Agnostic***: control pointers with mouse, pen, touch, or custom bevy systems.
- ***Modular Backends***: mix and match backends like `rapier`, `egui`, `bevy_ui`, or write your own.## Lightweight
Only compile what you use. All non-critical plugins can be disabled, including highlighting,
selection, and any backends not in use. The crate uses no external dependencies unless you need it
for a backend, e.g. `egui` or `rapier`.## Expressive
The `On::>` event listener component makes it easy to react to pointer interactions like
`Click`, `Over`, and `Drag`. Events bubble up the entity hierarchy starting from their target
looking for event listeners, and running any listener's callbacks. These callbacks are normal bevy
systems, though a number of helpers are provided to reduce boilerplate:```rs
commands.spawn((
PbrBundle { /* ... */ },
// These callbacks are run when this entity or its children are interacted with.
On::>::run(change_hue_with_vertical_move),
// Rotate an entity when dragged:
On::>::target_component_mut::(|drag, transform| {
transform.rotate_local_y(drag.delta.x / 50.0)
}),
// Despawn an entity when clicked:
On::>::target_commands_mut(|_click, target_commands| {
target_commands.despawn();
}),
// Send an event when the pointer is pressed over this entity:
On::>::send_event::(),
));
```If you don't need event bubbling or callbacks, you can respond to pointer events like you would any
other bevy event, using `EventReader>`, `EventReader>`, etc.## Input Agnostic
Pointers can be controlled with anything, whether it's the included mouse or touch inputs, or a
custom gamepad input system you write yourself.## Modular Backends
Picking backends run hit tests to determine if a pointer is over any entities. This plugin provides
an [extremely simple API to write your own backend](crates/bevy_picking_core/src/backend.rs) in
about 100 lines of code; it also includes half a dozen backends out of the box. These include
`rapier`, `egui`, and `bevy_ui`, among others. Multiple backends can be used at the same time!You can have a simple rect hit test backend for your UI, a GPU picking shader for your 3D scene, and
this plugin will handle sorting hits and generating events.## Robust
In addition to these features, this plugin also correctly handles multitouch, multiple windows,
render layers, viewports, and camera order.# Getting Started
Making objects pickable is pretty straightforward. In the most minimal cases, it's as simple as adding the plugin to your app:
```rs
.add_plugins(DefaultPickingPlugins)
```and adding the `PickableBundle` to entities that can be picked with the backends you are using:
```rs
commands.spawn((
PbrBundle::default(), // The `bevy_picking_raycast` backend works with meshes
PickableBundle::default(), // Makes the entity pickable
));
```You can find a list of built-in backends [here](https://docs.rs/bevy_mod_picking/latest/bevy_mod_picking/backends/index.html)
## Next Steps
To learn more, [read the docs](https://docs.rs/bevy_mod_picking/latest/bevy_mod_picking/) and take a look at the examples in the `/examples` directory. Understanding [bevy_eventlistener](https://github.com/aevyrie/bevy_eventlistener) will also help. Once you are comfortable with that, this crate's `event_listener` example is a great place to start.
# Bevy Version Support
| bevy | bevy_mod_picking |
| ---- | ---------------- |
| 0.14 | 0.20 |
| 0.13 | 0.18, 0.19 |
| 0.12 | 0.17 |
| 0.11 | 0.15, 0.16 |
| 0.10 | 0.12, 0.13, 0.14 |
| 0.9 | 0.10, 0.11 |
| 0.8 | 0.8, 0.9 |
| 0.7 | 0.6, 0.7 |
| 0.6 | 0.5 |
| 0.5 | 0.4 |
| 0.4 | 0.3 |
| 0.3 | 0.2 |
| 0.2 | 0.1 |# License
All code in this repository is dual-licensed under either:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)at your option. This means you can select the license you prefer.
## Your contributions
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.