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https://github.com/aiekick/ImGuiFileDialog
Full featured file Dialog for Dear ImGui
https://github.com/aiekick/ImGuiFileDialog
bookmark cimgui cross-platform custom-filter custom-pane dialog directory-chooser dlg emscripten filedialog filter-collections filter-coloring free-library icons imgui linux macos multi-selection pane windows
Last synced: 28 days ago
JSON representation
Full featured file Dialog for Dear ImGui
- Host: GitHub
- URL: https://github.com/aiekick/ImGuiFileDialog
- Owner: aiekick
- License: mit
- Created: 2018-01-13T14:04:14.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2024-11-03T16:00:04.000Z (about 1 month ago)
- Last Synced: 2024-11-12T05:36:46.114Z (about 1 month ago)
- Topics: bookmark, cimgui, cross-platform, custom-filter, custom-pane, dialog, directory-chooser, dlg, emscripten, filedialog, filter-collections, filter-coloring, free-library, icons, imgui, linux, macos, multi-selection, pane, windows
- Language: C++
- Homepage:
- Size: 13.2 MB
- Stars: 1,237
- Watchers: 19
- Forks: 200
- Open Issues: 7
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- AwesomeCppGameDev - ImGuiFileDialog
README
# ImGuiFileDialog
## Build Matrix
| | Win | Linux | MacOs |
| :---: | :---: | :---: | :---: |
| Msvc | [![Win Msvc](https://github.com/aiekick/ImGuiFileDialog/actions/workflows/Win_Msvc.yml/badge.svg)](https://github.com/aiekick/ImGuiFileDialog/actions/workflows/Win_Msvc.yml) | | |
| Gcc | | [![Linux Gcc](https://github.com/aiekick/ImGuiFileDialog/actions/workflows/Linux_Gcc.yml/badge.svg)](https://github.com/aiekick/ImGuiFileDialog/actions/workflows/Linux_Gcc.yml) | [![Osx Gcc](https://github.com/aiekick/ImGuiFileDialog/actions/workflows/Osx_Gcc.yml/badge.svg)](https://github.com/aiekick/ImGuiFileDialog/actions/workflows/Osx_Gcc.yml) |
| Clang | | [![Linux Clang](https://github.com/aiekick/ImGuiFileDialog/actions/workflows/Linux_Clang.yml/badge.svg)](https://github.com/aiekick/ImGuiFileDialog/actions/workflows/Linux_Clang.yml) | [![Osx Clang](https://github.com/aiekick/ImGuiFileDialog/actions/workflows/Osx_Clang.yml/badge.svg)](https://github.com/aiekick/ImGuiFileDialog/actions/workflows/Osx_Clang.yml) |
| Leak Sanitizer | | [![Leak Sanitizer](https://github.com/aiekick/ImGuiFileDialog/actions/workflows/Leak.yml/badge.svg)](https://github.com/aiekick/ImGuiFileDialog/actions/workflows/Leak.yml) | |## Purpose
ImGuiFileDialog is a file selection dialog built for (and using only) [Dear ImGui](https://github.com/ocornut/imgui).
My primary goal was to have a custom pane with widgets according to file extension. This was not possible using other
solutions.## Possible Dialog Customization
![alt text](https://github.com/aiekick/ImGuiFileDialog/blob/DemoApp/doc/demo_dialog.png)
## ImGui Supported Version
> [!NOTE]
> ImGuiFileDialog follow the master and docking branch of ImGui.
> Currently : [![Wrapped Dear ImGui Version](https://img.shields.io/badge/Dear%20ImGui%20Version-1.90.5-blue.svg)](https://github.com/ocornut/imgui)### Documentation :
> [!NOTE]
> for a complete explanation and howto about ImGuiFileDialog Api,
> you can check the [**Documentation**](https://github.com/aiekick/ImGuiFileDialog/blob/master/Documentation.md)## Structure
* The library is in [Master branch](https://github.com/aiekick/ImGuiFileDialog/tree/master)
* A demo app can be found in the [DemoApp branch](https://github.com/aiekick/ImGuiFileDialog/tree/DemoApp)This library is designed to be dropped into your source code rather than compiled separately.
From your project directory:
```
mkdir lib
cd lib
git clone https://github.com/aiekick/ImGuiFileDialog.git
git checkout master
```These commands create a `lib` directory where you can store any third-party dependencies used in your project, downloads
the ImGuiFileDialog git repository and checks out the Lib_Only branch where the actual library code is located.Add `lib/ImGuiFileDialog/ImGuiFileDialog.cpp` to your build system and include
`lib/ImGuiFileDialog/ImGuiFileDialog.h` in your source code. ImGuiFileLib will compile with and be included directly in
your executable file.If, for example, your project uses cmake, look for a line like `add_executable(my_project_name main.cpp)`
and change it to `add_executable(my_project_name lib/ImGuiFileDialog/ImGuiFileDialog.cpp main.cpp)`. This tells the
compiler where to find the source code declared in `ImGuiFileDialog.h` which you included in your own source code.## Requirements:
You must also, of course, have added [Dear ImGui](https://github.com/ocornut/imgui) to your project for this to work at
all.[dirent v1.23](https://github.com/tronkko/dirent/tree/v1.23) is required to use ImGuiFileDialog under Windows. It is
included in the Lib_Only branch for your convenience.Android Requirements : Api 21 mini
## Features
- C Api (succesfully tested with CimGui)
- Separate system for call and display
- Can have many function calls with different parameters for one display function, for example
- Can create a custom pane with any widgets via function binding
- This pane can block the validation of the dialog
- Can also display different things according to current filter and UserDatas
- Advanced file style for file/dir/link coloring / icons / font
- predefined form or user custom form by lambda function (the lambda mode is not available for the C API)
- Multi-selection (ctrl/shift + click) :
- 0 => Infinite
- 1 => One file (default)
- n => n files
- Compatible with MacOs, Linux, Windows, Emscripten, Android
- Supports modal or standard dialog types
- Select files or directories
- Filter groups and custom filter names
- can ignore filter Case for file searching
- Keyboard navigation (arrows, backspace, enter)
- Exploring by entering characters (case insensitive)
- Custom places (bookmarks, system devices, whatever you want)
- Directory manual entry (right click on any path element)
- Optional 'Confirm to Overwrite" dialog if file exists
- Thumbnails Display (agnostic way for compatibility with any backend, sucessfully tested with OpenGl and Vulkan)
- The dialog can be embedded in another user frame than the standard or modal dialog
- Can tune validation buttons (placements, widths, inversion)
- Can quick select a parrallel directory of a path, in the path composer (when you clikc on a / you have a popup)
- regex support for filters, collection of filters and filestyle (the regex is recognized when between (( and )) in a filter)
- multi layer extentions like : .a.b.c .json.cpp .vcxproj.filters etc..
- advanced behavior regarding asterisk based filter. like : .* .*.* .vcx.* .*.filters .vcs*.filt.* etc.. (internally regex is used)
- result modes GetFilePathName, GetFileName and GetSelection (overwrite file ext, keep file, add ext if no user ext exist)
- you can use your own FileSystem Api
- by default Api Dirent and std::filesystem are defined
- you can override GetDrieveList for specify by ex on android other fs, like local and SDCards### WARNINGS :
- the nav system keyboard behavior is not working as expected, so maybe full of bug for ImGuiFileDialog
### Simple Usage :```cpp
void drawGui() {
// open Dialog Simple
if (ImGui::Button("Open File Dialog")) {
IGFD::FileDialogConfig config;
config.path = ".";
ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Choose File", ".cpp,.h,.hpp", config);
}
// display
if (ImGuiFileDialog::Instance()->Display("ChooseFileDlgKey")) {
if (ImGuiFileDialog::Instance()->IsOk()) { // action if OK
std::string filePathName = ImGuiFileDialog::Instance()->GetFilePathName();
std::string filePath = ImGuiFileDialog::Instance()->GetCurrentPath();
// action
}
// close
ImGuiFileDialog::Instance()->Close();
}
}
```![alt text](https://github.com/aiekick/ImGuiFileDialog/blob/DemoApp/doc/dlg_simple.gif)
### How to build the sample app
The sample app is [here in master branch]((https://github.com/aiekick/ImGuiFileDialog/tree/master)
You need to use cMake. For the 3 Os (Win, Linux, MacOs), the cMake usage is exactly the same,
Choose a build directory. (called here my_build_directory for instance) and
Choose a Build Mode : "Release" / "MinSizeRel" / "RelWithDebInfo" / "Debug" (called here BuildMode for instance)
Run cMake in console : (the first for generate cmake build files, the second for build the binary)cmake -B my_build_directory -DCMAKE_BUILD_TYPE=BuildMode
cmake --build my_build_directory --config BuildModeSome cMake version need Build mode define via the directive CMAKE_BUILD_TYPE or via --Config when we launch the build. This is why i put the boths possibilities
By the way you need before, to make sure, you have needed dependencies.
### On Windows :
You need to have the opengl library installed
### On Linux :
You need many lib : (X11, xrandr, xinerama, xcursor, mesa)
If you are on debian you can run :
sudo apt-get update
sudo apt-get install libgl1-mesa-dev libx11-dev libxi-dev libxrandr-dev libxinerama-dev libxcursor-dev### On MacOs :
you need many lib : opengl and cocoa framework
## Thats all folks :-)
You can check by example in this repo with the file CustomImGuiFileDialogConfig.h :
- this trick was used for have custom icon font instead of labels for buttons or messages titles
- you can also use your custom imgui button, the button call stamp must be same by the way :)The Custom Icon Font (in CustomFont.cpp and CustomFont.h) was made with ImGuiFontStudio (https://github.com/aiekick/ImGuiFontStudio) i wrote for that :)
ImGuiFontStudio is using also ImGuiFileDialog.$![Alt](https://repobeats.axiom.co/api/embed/22a6eef207d0bce7c03519d94f55100973b451ca.svg "Repobeats analytics image")