https://github.com/aiekick/cashme
Money Management Software, Plugin based Imports
https://github.com/aiekick/cashme
data-broker money-manager ofc pdf
Last synced: about 2 months ago
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Money Management Software, Plugin based Imports
- Host: GitHub
- URL: https://github.com/aiekick/cashme
- Owner: aiekick
- License: mit
- Created: 2024-05-27T18:35:37.000Z (about 1 year ago)
- Default Branch: master
- Last Pushed: 2025-03-17T00:55:01.000Z (3 months ago)
- Last Synced: 2025-03-17T01:35:50.587Z (3 months ago)
- Topics: data-broker, money-manager, ofc, pdf
- Language: C++
- Homepage:
- Size: 8.98 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
[](https://github.com/aiekick/CashMe/actions/workflows/Win.yml)
[](https://github.com/aiekick/CashMe/actions/workflows/Linux.yml)
[](https://github.com/aiekick/CashMe/actions/workflows/Osx.yml)# CashMe
CashMe is a Money Manager.
The features are :
* Bank statement imports based on plugins
* Can show Tranactions, with filtering
* Can Update Once/All Transactions
* Can Delete Once/All Transactions
* Can display categories / operations per transactions
The available plugins are :
* LCL : Can import ofc and pdf files## How to Build :
You need to use cMake.
You can use the gui (my prefered way).
but, if you run cmake by command line, For the 3 Os (Win, Linux, MacOs), the cMake usage is exactly the same,Choose a build directory. (called here my_build_directory for instance) and
Choose a Build Mode : "Release" / "MinSizeRel" / "RelWithDebInfo" / "Debug" (called here BuildMode for instance)
Run cMake in console : (the first for generate cmake build files, the second for build the binary)cmake -B my_build_directory -DCMAKE_BUILD_TYPE=BuildMode
cmake --build my_build_directory --config BuildModeSome cMake version need Build mode define via the directive CMAKE_BUILD_TYPE or via --Config when we launch the build.
This is why i put the boths possibilities## Dependencies per Os :
### On Windows :
You need to have the opengl library installed
### On Linux :
You need many lib : (X11, xrandr, xinerama, xcursor, mesa)
If you are on debian you can run :
```cpp
sudo apt-get install libgl1-mesa-dev libx11-dev libxi-dev libxrandr-dev libxinerama-dev libxcursor-dev
```### On MacOs :
you need many lib : opengl and cocoa framework