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https://github.com/aio-game/unity.timer

✨ Unity High Efficiency Timer ✨
https://github.com/aio-game/unity.timer

timer unity

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✨ Unity High Efficiency Timer ✨

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README

          


https://github.com/AIO-GAME



Unity Timer


English | 简体中文















## ⚙ 安装

Packages Manifest

````json
{
"dependencies": {
"com.aio.timer": "latest"
},
"scopedRegistries": [
{
"name": "package.openupm.com",
"url": "https://package.openupm.com",
"scopes": [
"com.aio.runner",
"com.aio.timer"
]
}
]
}
````

Unity PackageManager

> open upm *中国版*

~~~
Name: package.openupm.cn
URL: https://package.openupm.cn
Scope(s): com.aio.timer
~~~

> open upm *国际版*

~~~
Name: package.openupm.com
URL: https://package.openupm.com
Scope(s): com.aio.timer
~~~

Command Line

> open *upm-cli*

~~~
openupm add com.aio.timer
~~~

## ⭐ 关于

- **这是一个 高效时间轮 定时器工具类**
- ✅ **支持 Unity 2019.4 LTS 或更高版本**
- ✅ **支持 .NET 4.x 和 .NET Standard 2.0**
- ✅ **支持 自定义定时次数**
- ✅ **支持 子线程后台运行或主线程协程运行**
- ✅ **支持 自定义时间精度单位**
- ✅ **支持 自定义时间轮大小**
- ✅ **支持 时间轮动态扩容**
- ✅ **支持 同时添加1000000+ 定时任务**
- ✅ **支持 `int` `string` `enum` `Guid` 作为 循环任务KEY**

## 📚 使用

初始化

```csharp
TimerSystem.Initialize("updateLimit:long=10","capacity:int=8196");
```

自定义时间轮精度

```csharp
TimerSystemSettings.TimingUnitsEvent += Week;

public static void Week(ICollection<(long, long, long)> units)
{
var DistanceUnit = 2; // ms
var MS_SECOND = 1000;
var MS_MIN = 1000 * 60;
var MS_HOUR = MS_MIN * 60;
var MS_DAY = MS_HOUR * 24;
var MS_WEEK = MS_DAY * 7;
units.Add((MS_SECOND, DistanceUnit, MS_SECOND / DistanceUnit));
units.Add((MS_MIN, MS_SECOND, 60));
units.Add((MS_HOUR, MS_MIN, 60));
units.Add((MS_DAY, MS_HOUR, 24));
units.Add((MS_WEEK, MS_DAY, 7));
}
```

添加定时任务

```csharp
// 后台线程
TimerSystem.Push("KEY", 1, () => { Debug.Log("1ms"); }); // 自定义次数 默认为1
TimerSystem.PushOnce("KEY", 2, () => { Debug.Log("2ms"); }); // 一次
TimerSystem.PushLoop("KEY", 1000, () => { Debug.Log("2s"); }); // 循环
// 主线程
TimerSystem.PushMain("KEY", 1, () => { Debug.Log("1ms"); }, 1); // 自定义次数 默认为1
TimerSystem.PushOnceMain("KEY", 2, () => { Debug.Log("2ms"); }); // 一次
TimerSystem.PushLoopMain("KEY", 1000, () => { Debug.Log("2s"); }); // 循环
```

移除循环定时任务

```csharp
TimerSystem.Pop(tid);
```

## ✨ 贡献者





xinansky


xinansky




Starkappa


Starkappa



## 📢 致谢

- **谢谢您选择我们的扩展包。**
- **如果此软件包对您有所帮助。**
- **请考虑通过添加⭐来表示支持。**