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https://github.com/aissat/easy_localization

Easy and Fast internationalizing your Flutter Apps
https://github.com/aissat/easy_localization

csv flutter flutter-apps globalization i18n i18n-alternative internationalization json json-files json-localization locale locale-gen locales locales-translation localization localization-kit localization-tool localization-using-json-files translated-keys translation

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Easy and Fast internationalizing your Flutter Apps

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Easy and Fast internationalization for your Flutter Apps

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## Why easy_localization?

- πŸš€ Easy translations for many languages
- πŸ”Œ Load translations as JSON, CSV, Yaml, Xml using [Easy Localization Loader](https://github.com/aissat/easy_localization_loader)
- πŸ’Ύ React and persist to locale changes
- ⚑ Supports plural, gender, nesting, RTL locales and more
- ↩️ Fallback locale keys redirection
- ⁉️ Error widget for missing translations
- ❀️ Extension methods on `Text` and `BuildContext`
- πŸ’» Code generation for localization files and keys.
- πŸ›‘οΈ Null safety
- πŸ–¨οΈ Customizable logger.

## Getting Started

### πŸ”© Installation

Add to your `pubspec.yaml`:

```yaml
dependencies:
easy_localization:
```

Create folder and add translation files like this

```
assets
└── translations
β”œβ”€β”€ {languageCode}.{ext} //only language code
└── {languageCode}-{countryCode}.{ext} //or full locale code
```

Example:

```
assets
└── translations
β”œβ”€β”€ en.json
└── en-US.json
```

Declare your assets localization directory in `pubspec.yaml`:

```yaml
flutter:
assets:
- assets/translations/
```

### πŸ”Œ Loading translations from other resources

You can use JSON,CSV,HTTP,XML,Yaml files, etc.

See [Easy Localization Loader](https://github.com/aissat/easy_localization_loader) for more info.

### ⚠️ Note on **iOS**

For translation to work on **iOS** you need to add supported locales to
`ios/Runner/Info.plist` as described [here](https://flutter.dev/docs/development/accessibility-and-localization/internationalization#specifying-supportedlocales).

Example:

```xml
CFBundleLocalizations

en
nb

```

### βš™οΈ Configuration app

Add EasyLocalization widget like in example

```dart
import 'package:flutter/material.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:easy_localization/easy_localization.dart';

void main() async {
WidgetsFlutterBinding.ensureInitialized();
await EasyLocalization.ensureInitialized();

runApp(
EasyLocalization(
supportedLocales: [Locale('en', 'US'), Locale('de', 'DE')],
path: 'assets/translations', // <-- change the path of the translation files
fallbackLocale: Locale('en', 'US'),
child: MyApp()
),
);
}

class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
localizationsDelegates: context.localizationDelegates,
supportedLocales: context.supportedLocales,
locale: context.locale,
home: MyHomePage()
);
}
}
```

[**Full example**](https://github.com/aissat/easy_localization/blob/master/example/lib/main.dart)

### πŸ“œ Easy localization widget properties

| Properties | Required | Default | Description |
| ----------------------- | -------- | ------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| key | false | | Widget key. |
| child | true | | Place for your main page widget. |
| supportedLocales | true | | List of supported locales. |
| path | true | | Path to your folder with localization files. |
| assetLoader | false | `RootBundleAssetLoader()` | Class loader for localization files. You can use custom loaders from [Easy Localization Loader](https://github.com/aissat/easy_localization_loader) or create your own class. |
| extraAssetLoaders | false | null | A List of asset loaders, in case of needing assets being loaded from a different module or package. (e.g. adding a package that uses [Easy Localization Loader]). |
| fallbackLocale | false | | Returns the locale when the locale is not in the list `supportedLocales`. |
| startLocale | false | | Overrides device locale. |
| saveLocale | false | `true` | Save locale in device storage. |
| useFallbackTranslations | false | `false` | If a localization key is not found in the locale file, try to use the fallbackLocale file. |
| useFallbackTranslationsForEmptyResources | false | `false` | If translation is empty in the locale file, try to use the fallbackLocale file. Does not take effect if `useFallbackTranslations` is false. |
| useOnlyLangCode | false | `false` | Trigger for using only language code for reading localization files.Example:`en.json //useOnlyLangCode: true``en-US.json //useOnlyLangCode: false` |
| errorWidget | false | `FutureErrorWidget()` | Shows a custom error widget when an error occurs. |

## Usage

### πŸ”₯ Initialize library

Call `EasyLocalization.ensureInitialized()` in your main before runApp.

```dart
void main() async{
// ...
// Needs to be called so that we can await for EasyLocalization.ensureInitialized();
WidgetsFlutterBinding.ensureInitialized();

await EasyLocalization.ensureInitialized();
// ...
runApp(....)
// ...
}
```

### πŸ”₯ Change or get locale

Easy localization uses extension methods [BuildContext] for access to locale.

It's the easiest way change locale or get parameters πŸ˜‰.

ℹ️ No breaking changes, you can use old the static method `EasyLocalization.of(context)`

Example:

```dart
context.setLocale(Locale('en', 'US'));

print(context.locale.toString());
```

### πŸ”₯ Translate `context.tr()`

Main function for translate your language keys

You can use extension methods of [String] or [Text] widget, you can also use `tr()` as a static function.

```dart
Text(context.tr('title'))
```

You can also use tr() without [Context] as a static function.

This is not recommend in build methods, because the widget won't rebuild when the language changes.

```dart
Text('title').tr() //Text widget

print('title'.tr()); //String

var title = tr('title') //Static function
```

#### Arguments:

| Name | Type | Description |
| --------- | --------------------- | ----------------------------------------------------------------------------------- |
| args | `List` | List of localized strings. Replaces `{}` left to right |
| namedArgs | `Map` | Map of localized strings. Replaces the name keys `{key_name}` according to its name |
| gender | `String` | Gender switcher. Changes the localized string based on gender string |

Example:

``` json
{
"msg":"{} are written in the {} language",
"msg_named":"Easy localization is written in the {lang} language",
"msg_mixed":"{} are written in the {lang} language",
"gender":{
"male":"Hi man ;) {}",
"female":"Hello girl :) {}",
"other":"Hello {}"
}
}
```

```dart
// args
Text('msg').tr(args: ['Easy localization', 'Dart']),

// namedArgs
Text('msg_named').tr(namedArgs: {'lang': 'Dart'}),

// args and namedArgs
Text('msg_mixed').tr(args: ['Easy localization'], namedArgs: {'lang': 'Dart'}),

// gender
Text('gender').tr(gender: _gender ? "female" : "male"),

```

### πŸ”₯ Plurals `plural()`

You can translate with pluralization.
To insert a number in the translated string, use `{}`. Number formatting supported, for more information read [NumberFormat](https://pub.dev/documentation/intl/latest/intl/NumberFormat-class.html) class documentation.

You can use extension methods of [String] or [Text] widget, you can also use `plural()` as a static function.

#### Arguments:

| Name | Type | Description |
| --------- | --------------------- | ---------------------------------------------------------------------------------------------------------------------------- |
| value | `num` | Number value for pluralization |
| args | `List` | List of localized strings. Replaces `{}` left to right |
| namedArgs | `Map` | Map of localized strings. Replaces the name keys `{key_name}` according to its name |
| name | `String` | Name of number value. Replaces `{$name}` to value |
| format | `NumberFormat` | Formats a numeric value using a [NumberFormat](https://pub.dev/documentation/intl/latest/intl/NumberFormat-class.html) class |

Example:

``` json
{
"day": {
"zero":"{} Π΄Π½Π΅ΠΉ",
"one": "{} дСнь",
"two": "{} дня",
"few": "{} дня",
"many": "{} Π΄Π½Π΅ΠΉ",
"other": "{} Π΄Π½Π΅ΠΉ"
},
"money": {
"zero": "You not have money",
"one": "You have {} dollar",
"many": "You have {} dollars",
"other": "You have {} dollars"
},
"money_args": {
"zero": "{} has no money",
"one": "{} has {} dollar",
"many": "{} has {} dollars",
"other": "{} has {} dollars"
},
"money_named_args": {
"zero": "{name} has no money",
"one": "{name} has {money} dollar",
"many": "{name} has {money} dollars",
"other": "{name} has {money} dollars"
}
}
```
⚠️ Key "other" required!

```dart
//Text widget with format
Text('money').plural(1000000, format: NumberFormat.compact(locale: context.locale.toString())) // output: You have 1M dollars

//String
print('day'.plural(21)); // output: 21 дСнь

//Static function
var money = plural('money', 10.23) // output: You have 10.23 dollars

//Text widget with plural BuildContext extension
Text(context.plural('money', 10.23))

//Static function with arguments
var money = plural('money_args', 10.23, args: ['John', '10.23']) // output: John has 10.23 dollars

//Static function with named arguments
var money = plural('money_named_args', 10.23, namedArgs: {'name': 'Jane', 'money': '10.23'}) // output: Jane has 10.23 dollars
var money = plural('money_named_args', 10.23, namedArgs: {'name': 'Jane'}, name: 'money') // output: Jane has 10.23 dollars
```

### πŸ”₯ Linked translations:

If there's a translation key that will always have the same concrete text as another one you can just link to it. To link to another translation key, all you have to do is to prefix its contents with an `@:` sign followed by the full name of the translation key including the namespace you want to link to.

Example:
```json
{
...
"example": {
"hello": "Hello",
"world": "World!",
"helloWorld": "@:example.hello @:example.world"
}
...
}
```

```dart
print('example.helloWorld'.tr()); //Output: Hello World!
```

You can also do nested anonymous and named arguments inside the linked messages.

Example:

```json
{
...
"date": "{currentDate}.",
"dateLogging": "INFO: the date today is @:date"
...
}
```
```dart
print('dateLogging'.tr(namedArguments: {'currentDate': DateTime.now().toIso8601String()})); //Output: INFO: the date today is 2020-11-27T16:40:42.657.
```

#### Formatting linked translations:

Formatting linked locale messages
If the language distinguishes cases of character, you may need to control the case of the linked locale messages. Linked messages can be formatted with modifier `@.modifier:key`

The below modifiers are available currently.

- `upper`: Uppercase all characters in the linked message.
- `lower`: Lowercase all characters in the linked message.
- `capitalize`: Capitalize the first character in the linked message.

Example:

```json
{
...
"example": {
"fullName": "Full Name",
"emptyNameError": "Please fill in your @.lower:example.fullName"
}
...
}
```

Output:

```dart
print('example.emptyNameError'.tr()); //Output: Please fill in your full name
```

### πŸ”₯ Reset locale `resetLocale()`

Reset locale to device locale

Example:

```dart
RaisedButton(
onPressed: (){
context.resetLocale();
},
child: Text(LocaleKeys.reset_locale).tr(),
)
```

### πŸ”₯ Get device locale `deviceLocale`

Get device locale

Example:

```dart
print(context.deviceLocale.toString()) // OUTPUT: en_US
```

### πŸ”₯ Delete save locale `deleteSaveLocale()`

Clears a saved locale from device storage

Example:

```dart
RaisedButton(
onPressed: (){
context.deleteSaveLocale();
},
child: Text(LocaleKeys.reset_locale).tr(),
)
```

### πŸ”₯ Get Easy localization widget properties

At any time, you can take the main [properties](#-easy-localization-widget-properties) of the Easy localization widget using [BuildContext].

Are supported: supportedLocales, fallbackLocale, localizationDelegates.

Example:

```dart
print(context.supportedLocales); // output: [en_US, ar_DZ, de_DE, ru_RU]

print(context.fallbackLocale); // output: en_US
```

## πŸ’» Code generation

Code generation supports only json files, for more information run in terminal `flutter pub run easy_localization:generate -h`

### Command line arguments

| Arguments | Short | Default | Description |
| ---------------------------- | ----- | --------------------- | --------------------------------------------------------------------------- |
| --help | -h | | Help info |
| --source-dir | -S | resources/langs | Folder containing localization files |
| --source-file | -s | First file | File to use for localization |
| --output-dir | -O | lib/generated | Output folder stores for the generated file |
| --output-file | -o | codegen_loader.g.dart | Output file name |
| --format | -f | json | Support json or keys formats |
| --[no-]skip-unnecessary-keys | -u | false | Ignores keys defining nested object except for pluarl(), gender() keywords. |

### πŸ”Œ Localization asset loader class

Steps:

1. Open your terminal in the folder's path containing your project
2. Run in terminal `flutter pub run easy_localization:generate`
3. Change asset loader and past import.

```dart
import 'generated/codegen_loader.g.dart';
...
void main(){
runApp(EasyLocalization(
child: MyApp(),
supportedLocales: [Locale('en', 'US'), Locale('ar', 'DZ')],
path: 'resources/langs',
assetLoader: CodegenLoader()
));
}
...
```

4. All done!

### πŸ“¦ Localization support for multi module/package project

If you want to add localization support from other modules and packages you can add them via `extraAssetLoaders` parameter:

```dart
void main(){
runApp(EasyLocalization(
child: MyApp(),
supportedLocales: [Locale('en', 'US'), Locale('ar', 'DZ')],
path: 'resources/langs',
assetLoader: CodegenLoader()
extraAssetLoaders: [
TranslationsLoader(packageName: 'package_example_1'),
TranslationsLoader(packageName: 'package_example_2'),
],
));
}
```

### πŸ”‘ Localization keys

If you have many localization keys and are confused, key generation will help you. The code editor will automatically prompt keys

Steps:
1. Open your terminal in the folder's path containing your project
2. Run in terminal `flutter pub run easy_localization:generate -f keys -o locale_keys.g.dart`
3. Past import.

```dart
import 'generated/locale_keys.g.dart';
```
4. All done!

How to use generated keys:

```dart
print(LocaleKeys.title.tr()); //String
//or
Text(LocaleKeys.title).tr(); //Widget
```

## πŸ–¨οΈ Logger

[Easy Localization] logger based on [Easy Logger]

You can customize logger for you project

### Show only lost keys message

Lost translations keys logged like warning messages. Change [Easy Logger] level for display only errors and warnings.

```dart
EasyLocalization.logger.enableLevels = [LevelMessages.error, LevelMessages.warning];
```

### Logger off

For disable logger, change Build Modes in [Easy Logger] to empty List;

```dart
EasyLocalization.logger.enableBuildModes = [];
```

### Catching logger messages

For catching logger messages you need override default printer function.

```dart
EasyLogPrinter customLogPrinter = (
Object object, {
String name,
StackTrace stackTrace,
LevelMessages level,
}) {
///Your function
print('$name: ${object.toString()}');
};

/// override printer to custom
EasyLocalization.logger.printer = customLogPrinter;
```

Read more about [Easy Logger](https://github.com/aissat/easy_localization/blob/master/packages/easy_logger/README.md)

## βž• Extensions helpers

### String to locale

```dart
'en_US'.toLocale(); // Locale('en', 'US')

//with custom separator
'en|US'.toLocale(separator: '|') // Locale('en', 'US')
```
### Locale to String with separator

```dart
Locale('en', 'US').toStringWithSeparator(separator: '|') // en|US
```





## Screenshots

| Arabic RTL | English LTR | Error widget |
| --------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------- |
| ![Arabic RTL](https://raw.githubusercontent.com/aissat/easy_localization/master/screenshots/Screenshot_ar.png "Arabic RTL") | ![English LTR](https://raw.githubusercontent.com/aissat/easy_localization/master/screenshots/Screenshot_en.png "English LTR") | ![Error widget](https://raw.githubusercontent.com/aissat/easy_localization/master/screenshots/Screenshot_err.png "Error widget") |

## Donations

We need your support. Projects like this can not be successful without support from the community. If you find this project useful, and would like to support further development and ongoing maintenance, please consider donating.





### Sponsors

### Contributors thanks

![contributors](https://contributors-img.firebaseapp.com/image?repo=aissat/easy_localization)