https://github.com/akavel/wernessdithering
Copy of dithering code by Brent Werness (Koloth) invented for Obra Dinn
https://github.com/akavel/wernessdithering
algorithm dithering obra-dinn processing shader
Last synced: 3 months ago
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Copy of dithering code by Brent Werness (Koloth) invented for Obra Dinn
- Host: GitHub
- URL: https://github.com/akavel/wernessdithering
- Owner: akavel
- Created: 2016-02-28T00:03:38.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2016-02-28T00:04:04.000Z (over 9 years ago)
- Last Synced: 2025-01-28T15:37:21.558Z (5 months ago)
- Topics: algorithm, dithering, obra-dinn, processing, shader
- Language: Processing
- Size: 26.4 KB
- Stars: 29
- Watchers: 3
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
This is a copy of the code [shared](https://forums.tigsource.com/index.php?topic=40832.msg1215214#msg1215214) by Koloth (Brent Werness) of [a dithering shader he invented](https://forums.tigsource.com/index.php?topic=40832.msg1212805#msg1212805) [for use on faces of the characters in the game Obra Dinn by dukope (Lucas Pope)](https://forums.tigsource.com/index.php?topic=40832.msg1217196#msg1217196).
I've saved it into a repository on github, so that it wouldn't get lost to history in case it disappears from dropbox.