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https://github.com/akiojin/unity-build-github-action


https://github.com/akiojin/unity-build-github-action

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# unity-build-github-action

This action will build in Unity.
Output is available on iOS/Android/Windows/macOS platforms.
Supported version is Unity 2021.3 or later.

## Supported Platforms

| Platform | Output |
| -------- | ------ |
| iOS | ipa |
| Android | aab |
| Windows | zip |
| macOS | pkg |

## Requirement

You will need to install [fastlane][1]

### Installation

```sh
brew install fastlane
```

## Usage

### Simple usage

#### iOS build

```yml
- uses: akiojin/unity-build-github-action@v3
with:
build-target: 'iOS'
```

#### Team ID & Provisioning Profile UUID

```yml
- uses: akiojin/setup-xcode-environment-github-action@v2
id: setup-xcode-environment
with:
type: ${{ env.DISTRIBUTION }}
app-identifier:
team-id:
git-url: ${{ secrets.APPLE_CERTIFICATE_GIT_URL }}
git-passphrase: ${{ secrets.APPLE_CERTIFICATE_GIT_PASSPHRASE }}
git-branch: "develop"
keychain: ${{ steps.setup-temporary-keychain.outputs.keychain }}
keychain-password: ${{ steps.setup-temporary-keychain.outputs.keychain-password }}

- uses: akiojin/unity-build-github-action@v3
with:
build-target: 'iOS'
project-directory: ${{ github.workspace }}
output-directory: ${{ runner.temp }}/Unity
export-method: ${{ env.DISTRIBUTION }}
team-id:
provisioning-profile-uuid: ${{ steps.setup-xcode-environment.outputs.provisioning-profile-uuid }}
```

#### Android builds

```yml
- uses: akiojin/unity-build-github-action@v3
with:
build-target: 'Android'
project-directory: ${{ github.workspace }}
output-directory: ${{ runner.temp }}/Unity
```

#### Keystore

```yml
- uses: akiojin/unity-build-github-action@v3
with:
build-target: 'Android'
project-directory: ${{ github.workspace }}
output-directory: ${{ runner.temp }}/Unity
keystore-base64: ${{ secrets.GOOGLE_KEYSTORE_BASE64 }}
keystore-password: ${{ secrets.GOOGLE_KEYSTORE_PASSWORD }}
keystore-alias: 'development'
keystore-alias-password: ${{ secrets.GOOGLE_KEYSTORE_ALIAS_DEVELOPMENT_PASSWORD }}
```

## Arguments

### Common

| Name | Required | Type | Default | Description |
| ---------------------- | -------- | -------- | -------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `additional-arguments` | `false` | `string` | "" | Specify additional required arguments. |
| `build-target` | `true` | `string` | | Allows the selection of an active build target before loading a project.

Possible options are:
Standalone, Win, Win64, OSXUniversal, Linux, Linux64, LinuxUniversal, iOS, Android, Web, WebStreamed, WebGL, XboxOne, PS4, WindowsStoreApps, Switch, N3DS, tvOS. |
| `configuration` | `false` | `string` | Debug | The configuration to use when building the app.

Possible options are:
Debug, Release. |
| `execute-method` | `false` | `string` | "" | Execute the static method as soon as Unity opens the project, and after the optional Asset server update is complete. |
| `install-directory` | `false` | `string` | "" | If the Unity installation location is not the default, specify the path in this parameter.
or in the environment variable `UNITY_HUB_INSTALL_DIRECTORY`.
The path must exclude the version number. |
| `log-file` | `false` | `string` | `"-"` | Specify where Unity writes the Editor or Windows/Linux/OSX standalone log file.
To output to the console, specify - for the path name.
On Windows, specify - option to make the output go to stdout, which is not the console by default. |
| `output-directory` | `false` | `string` | `${{ runner.temp }}` | The directory in which the ipa/apk file should be stored in. |
| `output-name` | `false` | `string` | "Build" | Specifies the output file name. |
| `project-directory` | `true` | `string` | `${{ github.workspace }}` | Open the project at the given path. If the pathname contains spaces, enclose it in quotes. |
| `revision` | `false` | `number` | `${{ github.run_number }}` | Specify the revision.
This value is set to PlayerSettings.iOS.
buildNumber or PlayerSettings.Android.bundleVersionCode. If omitted, github.run_number is set. |
| `unity-version` | `false` | `string` | "" | Specify the Unity version to be used.
If omitted, the project version is used. |

### iOS

| Name | Required | Type | Default | Description |
| ----------------------------- | -------- | --------- | ------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `export-method` | `false` | `string` | development | Method used to export the archive.
Valid values are: app-store, validation, ad-hoc, package, enterprise, development, developer-id and mac-application. |
| `include-bitcode` | `false` | `boolean` | `false` | Should the ipa file include bitcode? |
| `include-symbols` | `false` | `boolean` | `false` | Should the ipa file include symbols? |
| `provisioning-profile-base64` | `false` | `string` | "" | |
| `provisioning-profile-uuid` | `false` | `string` | "" | Specify the UUID of the provisioning profile. |
| `provisioning-profile-name` | `false` | `string` | "" | Specify the Name of the provisioning profile. |
| `provisioning-profile-type` | `false` | `string` | `Automatic` | Specify the type of provisioning profile.
If omitted, Automatic is set. |
| `strip-swift-symbols` | `false` | `boolean` | `true` | If set to true, it will truncate symbols from the Swift library in the IPA file,
reducing the size of the IPA file. |
| `team-id` | `false` | `string` | "" | The ID of your Developer Portal team if you're in multiple teams. |
| `temporary-directory` | `false` | `string` | `${{ runner.temp }}/temp` | |

### Android

| Name | Required | Type | Default | Description |
| ------------------------- | -------- | -------- | ------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `keystore` | `false` | `string` | "" | Specify the path to the keystore file.
For Android, if `keystore` or `keystore-base64`, `keystore-password`, `keystore-alias`,`keystore-alias-password` is not specified, will be signed with a debug key. |
| `keystore-base64` | `false` | `string` | "" | Specifies Base64 data for the keystore.
If you do not specify a file path in `keystore`, you must specify this parameter.
Also, if this value is specified, the value of `keystore` is ignored. |
| `keystore-password` | `false` | `string` | "" | Specify the password for the keystore. |
| `keystore-alias` | `false` | `string` | "" | Specifies the name of the keystore alias. |
| `keystore-alias-password` | `false` | `string` | "" | Specify the password for the keystore alias. |

### Windows

| Name | Required | Type | Default | Description |
| ------------------------- | -------- | -------- | ------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |

### macOS

| Name | Required | Type | Default | Description |
| ------------------------- | -------- | -------- | --------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `install-location` | `false` | `string` | "/Applications" | Specify the directory in which to install. By default, /Applications is specified. |

## iOS build

The following parameters are set at iOS build time.

- `ENABLE_BITCODE`
- `ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES`

`ENABLE_BITOCODE` is set for UnityMainTarget and UnityFrameworkTarget.
`ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES` is set to UnityFrameworkTarget.

See also the following URL for `ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES`.

https://forum.unity.com/threads/2019-3-validation-on-upload-to-store-gives-unityframework-framework-contains-disallowed-file.751112/

## License

Any contributions made under this project will be governed by the [MIT License][3].

[0]: https://github.com/akiojin/unity-build-github-action/actions/workflows/Test.yml/badge.svg
[1]: https://docs.fastlane.tools/
[2]: https://github.com/akiojin/unity-build-github-action/blob/main/action.yml
[3]: https://github.com/akiojin/unity-build-github-action/blob/main/LICENSE