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https://github.com/aknorjaden/LuaThread

LuaThread is a double layer wrapper for the Lua script language interpreter and also uses Tomaka17's luawrapper (link below) below the bottom layer for quick development. The top class can either create a new thread inside of which the lower layer class is instantiated or no threading can be used. The intention is to use this component with the evemuproject's evemu_server for NPC AI and other scriptable features. Credits: Tomaka17's 'luawrapper' project: https://code.google.com/p/luawrapper/
https://github.com/aknorjaden/LuaThread

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LuaThread is a double layer wrapper for the Lua script language interpreter and also uses Tomaka17's luawrapper (link below) below the bottom layer for quick development. The top class can either create a new thread inside of which the lower layer class is instantiated or no threading can be used. The intention is to use this component with the evemuproject's evemu_server for NPC AI and other scriptable features. Credits: Tomaka17's 'luawrapper' project: https://code.google.com/p/luawrapper/

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README

        

========================================================================
CONSOLE APPLICATION : LuaThread Project Overview
========================================================================

AppWizard has created this LuaThread application for you.

This file contains a summary of what you will find in each of the files that
make up your LuaThread application.

LuaThread.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

LuaThread.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

LuaThread.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named LuaThread.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////

=========
LuaThread
=========

LuaThread is a double layer wrapper for the Lua script language interpreter and also uses Tomaka17's luawrapper (link below) below the bottom layer for quick development. The top class can either create a new thread inside of which the lower layer class is instantiated or no threading can be used. The intention is to use this component with the evemuproject's evemu_server for NPC AI and other scriptable features.

Credits:
Tomaka17's 'luawrapper' project: https://code.google.com/p/luawrapper/