https://github.com/akopetsch/swe1r-assets-unity
A Unity package that allows you to import, modify and re-export assets of the game Star Wars Episode I: Racer.
https://github.com/akopetsch/swe1r-assets-unity
3d csharp dotnet game game-hacking level-editor lucasarts reverse-engineering starwars unity unity3d
Last synced: about 2 months ago
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A Unity package that allows you to import, modify and re-export assets of the game Star Wars Episode I: Racer.
- Host: GitHub
- URL: https://github.com/akopetsch/swe1r-assets-unity
- Owner: akopetsch
- License: mit
- Created: 2024-05-28T00:52:30.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2024-11-16T22:19:53.000Z (over 1 year ago)
- Last Synced: 2025-03-29T17:31:43.902Z (about 1 year ago)
- Topics: 3d, csharp, dotnet, game, game-hacking, level-editor, lucasarts, reverse-engineering, starwars, unity, unity3d
- Language: C#
- Homepage:
- Size: 6.67 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# swe1r-assets-unity
A Unity package (WIP, currently just a sample project) that allows you to import, modify and re-export assets of the game Star Wars Episode I: Racer.
Based on [swe1r-assets](https://github.com/akopetsch/swe1r-assets), it allows for bit-perfect re-exporting, meaning that if you import a block item (e.g., a model), make no changes in the Unity Editor, and export it again, the output binary data will be identical to the input data. Changing certain values will only alter the respective bytes in the output.

## Community
Join the ``# modding`` channel of the discord server ['Star Wars Episode I: Racer'](https://discord.gg/xfvYpCma) for general discussions about hacking and modding of the game.