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https://github.com/albert-gonzalez/gilded-rose-nodejs
Gilded Rose Kata in Node.js
https://github.com/albert-gonzalez/gilded-rose-nodejs
gildedrose javascript kata mocha nodejs refactoring
Last synced: about 1 month ago
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Gilded Rose Kata in Node.js
- Host: GitHub
- URL: https://github.com/albert-gonzalez/gilded-rose-nodejs
- Owner: albert-gonzalez
- Created: 2017-08-31T05:07:43.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2023-03-06T05:25:04.000Z (almost 2 years ago)
- Last Synced: 2024-04-14T07:54:08.447Z (9 months ago)
- Topics: gildedrose, javascript, kata, mocha, nodejs, refactoring
- Language: JavaScript
- Size: 536 KB
- Stars: 0
- Watchers: 3
- Forks: 3
- Open Issues: 2
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Gilded Rose Refactoring Kata in Node.js
Node.js Version of Gilded Rose Refactoring Kata, forked from guyroyse's repository:
https://github.com/guyroyse/gilded-rose-javascript
## Install
If you want to get cracking on the JavaScript source then do this:
Clone the repo with ```git clone https://github.com/albert-gonzalez/gilded-rose-nodejs.git```
Run ```npm install```
## Usage
Run the tests with ```npm test```
You can add your tests into the spec folder
## Instructions
Hi and welcome to team Gilded Rose.
As you know, we are a small inn with a prime location in a prominent city ran
by a friendly innkeeper named Allison. We also buy and sell only the finest
goods. Unfortunately, our goods are constantly degrading in quality as they
approach their sell by date.We have a system in place that updates our inventory for us. It was developed
by a no-nonsense type named Leeroy, who has moved on to new adventures. Your
task is to add the new feature to our system so that we can begin selling a
new category of items.First an introduction to our system:
- All items have a *sellIn* value which denotes the number of days we have to
sell the item- All items have a *quality* value which denotes how valuable the item is
- At the end of each day our system lowers both values for every item
Pretty simple, right? Well this is where it gets interesting:
- Once the *sellIn* days is less then zero, *quality* degrades twice as fast
- The *quality* of an item is never negative
- "Aged Brie" actually increases in *quality* the older it gets
- The *quality* of an item is never more than 50
- "Sulfuras", being a legendary item, never has to be sold nor does it
decrease in *quality*- "Backstage passes", like aged brie, increases in *quality* as it's *sellIn*
value decreases; *quality* increases by 2 when there are 10 days or less
and by 3 when there are 5 days or less but *quality* drops to 0 after the
concertWe have recently signed a supplier of conjured items. This requires an update
to our system:- "Conjured" items degrade in *quality* twice as fast as normal items
Feel free to make any changes to the *updateQuality* method and add any new
code as long as everything still works correctly. However, do not alter the
*Item* class or *items* property (in programExample) as those belong to the goblin in the corner
who will insta-rage and one-shot you as he doesn't believe in shared code
ownership.Just for clarification, an item can never have its *quality* increase above 50,
however "Sulfuras" is a legendary item and as such its *quality* is 80 and it
never alters.Sources: