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https://github.com/albertpumarola/QLearning-NAO_plays_Agario
ROS compatible reinforcement learning algorithm based on Q-Learning that enables a NAO robot play the Agar.io game
https://github.com/albertpumarola/QLearning-NAO_plays_Agario
Last synced: 21 days ago
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ROS compatible reinforcement learning algorithm based on Q-Learning that enables a NAO robot play the Agar.io game
- Host: GitHub
- URL: https://github.com/albertpumarola/QLearning-NAO_plays_Agario
- Owner: albertpumarola
- License: mit
- Created: 2016-02-04T19:27:30.000Z (almost 9 years ago)
- Default Branch: master
- Last Pushed: 2016-02-22T15:11:50.000Z (almost 9 years ago)
- Last Synced: 2024-08-05T17:24:04.042Z (4 months ago)
- Language: C++
- Homepage:
- Size: 303 KB
- Stars: 24
- Watchers: 3
- Forks: 2
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# QLearning-NAO_plays_Agario
ROS compatible reinforcement learning algorithm based on Q-Learning that enables a NAO robot play the [Agar.io](http://agar.io/) game. The game state acquisition (cell's positions, radius, etc) is done with computer vision because the only allowed data input is the robot camera.## Video
Video of the developed algorithm playing with the learned model## Q-Learning
#### State Representation
One of the most restrictive properties of QLearning is the need to discretize the state, it can not work in continuous state. This supposes a critical problem when applying QLearning to this game because the possible number of states are infinite. The discretization strategy chosen was inspired by a robot. The idea was to equip the player's cell with a set of simulated laser sensors which determine if they collide with a dangerous agent or not (boolean value). This would give us information about where are the dangerous agents located. Then, to have information about the pellets, divide the board in 9 sections and give to the QLearning the region with maximum number of pellets (9 possible values). The number of states is (2^16)*9.![State](https://github.com/AlbertPumarola/QLearning-NAO_plays_Agario/blob/master/art/state.png "State representation")
#### Actions
Five possible actions have been implemented: eat closest pellet (green), chase the closest smaller enemy (blue), evade enemies (red) or go to one of the other 8 possible regions (black).![Actions](https://github.com/AlbertPumarola/QLearning-NAO_plays_Agario/blob/master/art/actions.png "Actions")
#### Q Matrix
Q(x(t-1), u(t-1)) = random(beta, exploitation, exploration)
* exploitation: Q(x(t-1), u(t-1)) = IR + gamma * Max[Q((x(t), U(t))]
* exploration: Q(x(t-1), u(t-1)) = IR + gamma * Q(x(t), random(u(t) | u(t) in U(t))
* instantaneous reward: IR = R[x(t-1), u(t-1)] + R_still_alive + R_eat_pellet + R_eat_enemy## Execute
```
roslaunch agario_sele agario_sele.launch
```## TODO
1. Improve game state acquisition:
* Improve segmentation for occlusions and overlaps.
* Improve Ray Trace algorithm.
2. Decrease memory usage.