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https://github.com/alegian/thavma

A complete rewrite & re-imagination of azanor's Thaumcraft for modern versions of Minecraft
https://github.com/alegian/thavma

java minecraft minecraft-mod mod thaumcraft thaumcraft7

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A complete rewrite & re-imagination of azanor's Thaumcraft for modern versions of Minecraft

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# Thavma

## Downloads

- [Curseforge](https://www.curseforge.com/minecraft/mc-mods/thavma)
- [Modrinth](https://modrinth.com/mod/thavma)
- [Github](https://github.com/alegian/thavma/releases)

## Development Teasers & Tutorials

https://www.youtube.com/playlist?list=PL9KsxgFMvbpHESdU8d1WztLXnuKDGvBVh

## Description

A complete rewrite & re-imagination of azanor's Thaumcraft for modern versions of Minecraft.
I am in no way associated with azanor and I have not used any of their assets.

What version of Thaumcraft am I rewriting? None specifically. I am going to implement what
I enjoyed most from each version (my favorite being Thaumcraft 4.2). I plan to add
features that did not exist in the original mod, and change old features to give them
fresh new mechanics, visuals and names.

I happen to be Greek, Thaumaturgy literally means "the act of performing miracles".
Good pick azanor ;-)

## Credit

- Azanor, for being the original author of my favorite mod
- Reaves, for their awesome original models & textures
- David Kapitančik / DarkCakeKingcz, for their generous help with some textures
- The NeoForge Project discord community, for answering my questions countless times
- Team CoFH, for allowing anyone to learn from their code. Also, modified versions of their license and their package
structure are used here
- McJTy, for their minecraft modding tutorials
- The JEI team, their codebase taught me how to use custom Texture Atlases
- The https://game-icons.net/ team, for their free icons, under
the [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/) license. All icons were taken as-is
- Gigaherz, for their [custom core shader tutorial gist](https://gist.github.com/gigaherz/b8756ff463541f07a644ef8f14cb10f5), pretty
much the only resource online that describes this process
- The Artifacts team, their codebase taught me how to use Attribute Modifiers and how to render
custom cuboids on HumanoidModels
- The Modern Industrialization team. I learnt from their recipe system
- Nic Barker for his amazing [UI video](https://youtu.be/by9lQvpvMIc), that helped me make a flexible GUI system
- Screaming Brain Studios, for their awesome free space backgrounds, used in the book: https://opengameart.org/content/seamless-space-backgrounds
- RedBlobGames, for their brilliant guide to hexagonal grids, used in research: https://www.redblobgames.com/grids/hexagons/
- BlakeBr0 of Mystical Agriculture, I learnt the Item Particle effects for Infusion from their codebase
- my friend thedarkcolour, for helping with KFF and mc-publish
- BazZziliuS, for contributing the first Russian translation file

## License

This repository uses a modified version of the CoFH "Don't Be a Jerk" License v2. [Read the file](LICENSE.md) for
details.