https://github.com/aleksi-kangas/ets2-lane-detection
Lane detection in Euro Truck Simulator 2 using Ultra-Fast-Lane-Detection V1 & V2
https://github.com/aleksi-kangas/ets2-lane-detection
ets2 onnxruntime tensorrt ultra-fast-lane-detection
Last synced: about 1 month ago
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Lane detection in Euro Truck Simulator 2 using Ultra-Fast-Lane-Detection V1 & V2
- Host: GitHub
- URL: https://github.com/aleksi-kangas/ets2-lane-detection
- Owner: aleksi-kangas
- License: mit
- Created: 2023-02-27T16:07:20.000Z (about 2 years ago)
- Default Branch: master
- Last Pushed: 2024-01-16T16:00:12.000Z (over 1 year ago)
- Last Synced: 2024-11-11T05:03:07.590Z (7 months ago)
- Topics: ets2, onnxruntime, tensorrt, ultra-fast-lane-detection
- Language: C++
- Homepage:
- Size: 99.1 MB
- Stars: 4
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# ETS2 Lane Detection

> Lane detection for Euro Truck Simulator 2 using Ultra-Fast-Lane-Detection V1 & V2

## Usage
Requires Windows 10/11 and optionally an NVIDIA GPU with support for TensorRT.
For instructions, refer to the [documentation](docs/USAGE.md) and [models](models/README.md).## Architecture
- `capture`-library for capturing frames using desktop duplication API
- `ets2ld`-application library combining `capture` and `ufld`-libraries in a multithreading fashion
- `models`-directory for storing the UFLD `.onnx` model files
- `third-party`-directory for storing third-party (NVIDIA) runtime libraries
- `ufld`-library for lane detection inference using UFLD models and OnnxRuntime## Building
Instructions for building the application can be found in the [documentation](docs/BUILD.md).
The build follows the usual CMake workflow.