https://github.com/alemart/encantar-js
GPU-accelerated Augmented Reality for the web.
https://github.com/alemart/encantar-js
3d aframe ar augmented-reality babylonjs computer-vision image-tracking marker-detection marker-tracking mixed-reality orb threejs virtual-reality vr wasm webar webgl webxr xr
Last synced: 22 days ago
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GPU-accelerated Augmented Reality for the web.
- Host: GitHub
- URL: https://github.com/alemart/encantar-js
- Owner: alemart
- License: lgpl-3.0
- Created: 2022-04-21T17:46:33.000Z (about 3 years ago)
- Default Branch: master
- Last Pushed: 2025-04-02T16:10:20.000Z (29 days ago)
- Last Synced: 2025-04-06T03:44:57.964Z (25 days ago)
- Topics: 3d, aframe, ar, augmented-reality, babylonjs, computer-vision, image-tracking, marker-detection, marker-tracking, mixed-reality, orb, threejs, virtual-reality, vr, wasm, webar, webgl, webxr, xr
- Language: TypeScript
- Homepage: https://encantar.dev/
- Size: 53.8 MB
- Stars: 81
- Watchers: 6
- Forks: 14
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- Changelog: CHANGES.md
- Contributing: CONTRIBUTING.md
- Funding: .github/FUNDING.yml
- License: LICENSE.md
- Support: docs/support-my-work.md
Awesome Lists containing this project
README
# encantar.js WebAR engine
The Augmented Reality engine that will enchant you!
:star2: **[Try it!](https://encantar.dev/demos/hello-aframe/poster.html)** | :video_game: **[Play a game!](https://encantar.dev/demos/basketball/poster.html)** | :magic_wand: **[Demos](https://encantar.dev/demos/)** | :heart_eyes: **[Add-Ons](https://encantar.dev/addons/)** | :books: **[Learn](https://encantar.dev/tutorial/)**
## Features
* **Image tracking**: track detailed images such as book covers, cartoons and photos. No need of manual training! It's also known as natural feature tracking.
* **Pointer tracking**: create interactive experiences based on touch and mouse input with an easy-to-use API.
* **Plugins**: use encantar.js with the 3D framework of your choice, including: A-Frame, Babylon.js, Three.js and more!
* **Add-Ons**: create rich experiences with additional features that enhance the core of encantar.js!## Key points
* **AR everywhere**: encantar.js runs on Android, on iOS, and even on Desktop computers! Only a modern web browser is required.
* **Easy to use**: just load a static HTML page! No need of heavy app downloads or server-side components. Get started in a few minutes!
* **No hosting fees**: other WebAR platforms require monthly subscriptions and have limits such as on the number of views. Save hundreds of dollars!
* **Device-agnostic**: no need of WebXR or AR-capable devices! encantar.js is AR built from scratch with computer vision!
* **Fast & powerful**: encantar.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
* **Open source**: personal, professional and educational uses are allowed.## Browser compatibility
encantar.js is compatible with all major web browsers:
| Chrome | Edge | Firefox | Opera | Safari* |
| ------ | ---- | ------- | ----- | ------- |
| ✔ | ✔ | ✔ | ✔ | ✔ |\* use Safari 15.2 or later.
encantar.js requires WebGL2 and WebAssembly, which are widely supported.
## About
encantar.js is developed by [Alexandre Martins](https://github.com/alemart) and released under the [LGPL](LICENSE.md). It is based on [Speedy Vision](https://github.com/alemart/speedy-vision).