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https://github.com/ales-drnz/mpv_studio

MPV Studio is the standalone reference client for the mpv_audio_kit engine: a cross-platform audio player with a full DSP rack, real-time visualizers, Jellyfin, Plex and Samba streaming, and a built-in mpv command console.
https://github.com/ales-drnz/mpv_studio

jellyfin libmpv mpv plex samba streaming

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MPV Studio is the standalone reference client for the mpv_audio_kit engine: a cross-platform audio player with a full DSP rack, real-time visualizers, Jellyfin, Plex and Samba streaming, and a built-in mpv command console.

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# MPV Studio

#### Cross-platform audio player built on mpv_audio_kit.

[![](https://img.shields.io/badge/built%20with-mpv__audio__kit-orange.svg?style=for-the-badge)](https://pub.dev/packages/mpv_audio_kit)
[![](https://img.shields.io/badge/Flutter-3.27+-blue.svg?style=for-the-badge&logo=flutter&logoColor=white)](https://flutter.dev)
[![](https://img.shields.io/github/stars/ales-drnz/mpv_studio?style=for-the-badge&logo=github&logoColor=white)](https://github.com/ales-drnz/mpv_studio)
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MPV Studio is the standalone reference client for the mpv_audio_kit engine: a cross-platform audio player with a full DSP rack, real-time visualizers, Jellyfin, Plex and Samba streaming, and a built-in mpv command console.

---

## Platforms

| Platform | Minimum | Architectures |
| :--- | :--- | :--- |
| **Android** | 7.0 (SDK 24) | arm64-v8a, armeabi-v7a, x86_64 |
| **iOS** | 15.0 | arm64, x86_64 |
| **macOS** | 12.0 | arm64, x86_64 |
| **Windows**| 10 | arm64, x86_64 |
| **Linux** | Ubuntu 24.04 | aarch64, x86_64 |

---

## Contents

* [Guide](#guide)

1. Playback

* [1.1 Now playing](#11-now-playing)
* [1.2 Visualizers](#12-visualizers)


2. Queue


3. Stream

* [3.1 Jellyfin](#31-jellyfin)
* [3.2 Plex](#32-plex)


4. Effects

* [4.1 The DSP rack](#41-the-dsp-rack)
* [4.2 Interactive controls](#42-interactive-controls)


5. Settings


6. Console


7. Building from source

* [7.1 Requirements](#71-requirements)
* [7.2 Run](#72-run)


* [Project background](#project-background)

---

## Guide

### 1. Playback



The home screen: cover art, metadata and transport bound to mpv_audio_kit's play-pause **intent**, so the controls never flicker while you scrub.

#### 1.1 Now playing

Cover art, track info, a scrubbable seekbar, and a volume control, driven entirely by the engine's reactive streams.

#### 1.2 Visualizers

Three real-time meters fed by mpv_audio_kit's FFT and PCM streams: a log-spaced **spectrum** curve, a **VU** meter, and a progressive **waveform** seekbar that fills in as network tracks decode.

---

### 2. Queue



A reorderable playlist with drag-and-drop, gapless transitions, and a determinate prefetch indicator for the next track.

---

### 3. Stream



Browse and play from self-hosted media servers. Each library tab pages lazily as you scroll.

#### 3.1 Jellyfin

Connects to a Jellyfin server and streams its libraries directly (HLS), seeking through transcoded sources.

#### 3.2 Plex

Resolves Plex transcode URLs lazily through an `on_load` hook and a `/decision` session manager, and reports playback progress back to the server.

---

### 4. Effects



A live DSP rack on top of mpv_audio_kit's `AudioEffects` bundle: toggle and tune effects and hear the change immediately.

#### 4.1 The DSP rack

18-band graphic EQ, compressor, loudness normalization, headphone crossfeed, crystalizer, stereo tools, bass and treble, and more.

#### 4.2 Interactive controls

Each effect renders its own live diagram (a compressor curve, a frequency response curve, a crossfeed diagram, a stereo scope, a loudness gauge), driven by per-filter PCM taps so the visualization tracks the actual signal.

---

### 5. Settings



Every mpv subsystem grouped into one screen: audio engine and output, audio track, A-B loop, chapters, demuxer cache, hooks, OS media session, and streaming. Choices persist across launches.

---

### 6. Console



A built-in mpv command console with a command catalog, autocomplete suggestions, and the live engine log, captured from boot, so it's never empty when you open it.

---

### 7. Building from source

#### 7.1 Requirements

- **Flutter** 3.27 or newer (Dart `^3.6.0`).
- The native toolchain for your target platform (Xcode for Apple, Android SDK and NDK for Android, the desktop build tools for Linux and Windows).

#### 7.2 Run

```bash
flutter pub get
flutter run -d macos # or windows, linux, ,
```

To build a release artifact, use the standard `flutter build `.

---

## Project background

The app was implemented through the use of Claude Code.

---

*Developed by Alessandro Di Ronza*