https://github.com/alex-c/procedural-map
Two-dimensional maps generator using procedural generation from a seed.
https://github.com/alex-c/procedural-map
2d-map dungeon-generation dungeon-generator map-generation map-generator procedural-generation seed
Last synced: 4 months ago
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Two-dimensional maps generator using procedural generation from a seed.
- Host: GitHub
- URL: https://github.com/alex-c/procedural-map
- Owner: alex-c
- License: apache-2.0
- Created: 2018-05-04T16:04:21.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2018-05-04T16:45:26.000Z (about 8 years ago)
- Last Synced: 2025-09-08T09:23:59.035Z (9 months ago)
- Topics: 2d-map, dungeon-generation, dungeon-generator, map-generation, map-generator, procedural-generation, seed
- Language: JavaScript
- Size: 7.81 KB
- Stars: 6
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# procedural-map
Two-dimensional maps generator using procedural generation from a seed. For seedless random generation, check out [random-walk-map](https://github.com/alex-c/random-walk-map).
## Installation
Install via npm:
$ npm install --save procedural-map
## Usage
Call the function exposed by the package to generate a two-dimensional map with connected paths. It returns a matrix (an array of arrays), where each postion contains 0 (default) or 1 (a path).
```javascript
let generateMap = require('procedural-map');
//Generate a map with default config
let map = generateMap("some-seed");
/* Example output:
* map =[[0, 0, 0, 0, 1],
* [0, 0, 0, 0, 1],
* [0, 1, 1, 0, 1],
* [0, 0, 1, 1, 1],
* [0, 0, 0, 0, 0]]
*/
```
## Configuration
The generator can take a config object as second parameter, with any of the following parameters:
```javascript
let map = generateMap("some-seed", {
numberOfPaths: 10, //Number of paths to draw
minPathLength: 1, //Minimal length of a path
maxPathLength: 5, //Maximal length of a path
maxWidth: 24, //Maximum width of the map - x index will go from 0 to 23
maxHeight: 18, //Maximum height of the map - y index will go from 0 to 17
startPosition: {x: 0, y: 0} //Position at which random walk is started
});
```