https://github.com/alexandresajus/unity-fluid-simulation
An Implementation of Smoothed Particle Hydrodynamics in Unity
https://github.com/alexandresajus/unity-fluid-simulation
fluid-simulation physics unity
Last synced: about 1 year ago
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An Implementation of Smoothed Particle Hydrodynamics in Unity
- Host: GitHub
- URL: https://github.com/alexandresajus/unity-fluid-simulation
- Owner: AlexandreSajus
- License: gpl-3.0
- Created: 2023-01-30T00:52:20.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2023-02-08T20:31:26.000Z (over 3 years ago)
- Last Synced: 2025-03-27T02:41:07.619Z (about 1 year ago)
- Topics: fluid-simulation, physics, unity
- Language: C#
- Homepage:
- Size: 31.1 MB
- Stars: 35
- Watchers: 2
- Forks: 13
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Unity Fluid Simulation
A Unity Realtime Fluid Simulation using SPH and Unity
Implementing smoothed particle hydrodynamics (SPH) in C# using this tutorial.
Currently supports 1000 particles at 30 fps realtime on an Intel I7-12700 CPU using spatial partitioning.
See also the Python implementation here.
I also made a devlog about this project here: