https://github.com/alexb5dh/timespeed
https://github.com/alexb5dh/timespeed
game-mod stardew-valley
Last synced: 2 months ago
JSON representation
- Host: GitHub
- URL: https://github.com/alexb5dh/timespeed
- Owner: alexb5dh
- License: gpl-3.0
- Created: 2016-10-16T05:09:04.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2017-02-21T01:34:10.000Z (about 8 years ago)
- Last Synced: 2025-01-04T18:18:10.697Z (4 months ago)
- Topics: game-mod, stardew-valley
- Language: C#
- Homepage: http://community.playstarbound.com/threads/timespeed-unofficial.126181/
- Size: 79.1 KB
- Stars: 2
- Watchers: 0
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: Readme.md
- License: LICENSE
Awesome Lists containing this project
README
# TimeSpeed (unofficial)
Continuation of [TimeSpeed](http://www.nexusmods.com/stardewvalley/mods/169/) mod for Stardew Valley.
Json configuration documentation can be found [here](https://github.com/alexb5dh/TimeSpeed/blob/master/TimeSpeed/TimeSpeedConfig.json.cs).
Forum topic can be found [here](http://community.playstarbound.com/threads/timespeed-unofficial.126181/).## Requirements
- Stardew Valley 1.11
- [SMAPI](https://github.com/cjsu/SMAPI/releases) 0.40.1.1+## Compiling the mod
Installing the stable release is recommended for most users. If you really want to compile the mod
yourself, read on.These mods use the [crossplatform build config](https://github.com/Pathoschild/Stardew.ModBuildConfig#readme)
so they can be built on Linux, Mac, and Windows without changes. See [the build config documentation](https://github.com/Pathoschild/Stardew.ModBuildConfig#readme)
for troubleshooting.### Compiling a mod for testing
To compile a mod and add it to your game's `Mods` directory:1. Rebuild the project in [Visual Studio](https://www.visualstudio.com/vs/community/) or [MonoDevelop](http://www.monodevelop.com/).
This will compile the code and package it into the mod directory.
2. Launch the project with debugging.
This will start the game through SMAPI and attach the Visual Studio debugger.### Compiling a mod for release
To package a mod for release:1. Delete the mod's directory in `Mods`.
(This ensures the package is clean and has default configuration.)
2. Recompile the mod per the previous section.
3. Launch the game with SMAPI to generate the default `config.json`.
4. Create a zip file of the mod's folder in the `Mods` folder. The zip name should include the
mod name and version (like `TimeSpeed-1.0.zip`).