https://github.com/alexeybond/dungeonscaper
A WFC-based tilemap editor prototype
https://github.com/alexeybond/dungeonscaper
godot godot4 wavefunctioncollapse wfc
Last synced: 1 day ago
JSON representation
A WFC-based tilemap editor prototype
- Host: GitHub
- URL: https://github.com/alexeybond/dungeonscaper
- Owner: AlexeyBond
- Created: 2024-08-17T10:08:55.000Z (about 1 year ago)
- Default Branch: master
- Last Pushed: 2024-08-18T21:48:30.000Z (about 1 year ago)
- Last Synced: 2025-10-12T12:12:06.204Z (1 day ago)
- Topics: godot, godot4, wavefunctioncollapse, wfc
- Language: GDScript
- Homepage: https://alexeybond.itch.io/dungeonscaper
- Size: 556 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Dungeonscaper
This project is an attempt to create a mechanic close to [Townscaper](https://oskarstalberg.com/Townscaper)(but in 2d) and Godot's tilemap editor autotiling, using [my WFC addon for Godot](https://github.com/AlexeyBond/godot-constraint-solving).
It may serve as a proof-of-concept/early prototype for future Godot editor extension, as suggested [here](https://github.com/AlexeyBond/godot-constraint-solving/discussions/26#discussioncomment-10330346).
Most of the code was created in less than 1.5 days, during a game jam, so the code quality is far from the best.[](https://www.youtube.com/watch?v=a_vPbOmNNro)