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https://github.com/alexeybond/dungeonscaper

A WFC-based tilemap editor prototype
https://github.com/alexeybond/dungeonscaper

godot godot4 wavefunctioncollapse wfc

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A WFC-based tilemap editor prototype

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# Dungeonscaper

This project is an attempt to create a mechanic close to [Townscaper](https://oskarstalberg.com/Townscaper)(but in 2d) and Godot's tilemap editor autotiling, using [my WFC addon for Godot](https://github.com/AlexeyBond/godot-constraint-solving).
It may serve as a proof-of-concept/early prototype for future Godot editor extension, as suggested [here](https://github.com/AlexeyBond/godot-constraint-solving/discussions/26#discussioncomment-10330346).
Most of the code was created in less than 1.5 days, during a game jam, so the code quality is far from the best.

[![Video](http://img.youtube.com/vi/a_vPbOmNNro/0.jpg)](https://www.youtube.com/watch?v=a_vPbOmNNro)