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https://github.com/alexismorin/Unity-VR-Hand-Tracking-Template
Unity Oculus Quest VR Hand Tracking Template
https://github.com/alexismorin/Unity-VR-Hand-Tracking-Template
Last synced: 3 months ago
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Unity Oculus Quest VR Hand Tracking Template
- Host: GitHub
- URL: https://github.com/alexismorin/Unity-VR-Hand-Tracking-Template
- Owner: alexismorin
- License: mit
- Created: 2020-03-01T22:29:10.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2020-03-11T15:31:55.000Z (over 4 years ago)
- Last Synced: 2024-01-28T18:25:14.405Z (10 months ago)
- Language: ShaderLab
- Homepage:
- Size: 3.76 MB
- Stars: 32
- Watchers: 3
- Forks: 6
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- vr-resources - Hand Tracking example template plugin for Unity, it is now archived (as of Jan. 2021)
README
# Unity-VR-Hand-Tracking-Template
## A Unity Oculus Quest VR Hand Tracking Template
### For Unity 2019.3.0f6![gif](images/gif.gif)
Just set your target platform to Android, install the Oculus Integration off the asset store and you're ready to go!
This project is optimized for best performance for built Oculus Quest apps:
- Stock renderer in linear lighting with forward rendering
- Amplify and Oculus Integration already in Gitignore
- Stock modular kit with prefabs already set up
- Build settings, Graphics/Quality and Compression settings good to go for the Quest.Remember you can always use [Sidequest](https://sidequestvr.com/#/) to push your homebrew stuff onto the headet.
[For More Optimization Tips](https://developer.oculus.com/blog/tech-note-unity-settings-for-mobile-vr/)