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https://github.com/ali-ahnaf/run_barry_run
a tile based maze solving multiplayer game created with the purpose of getting familiar with multiplayer games with sockets in python
https://github.com/ali-ahnaf/run_barry_run
multiplayer-games python socket-programming
Last synced: 2 days ago
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a tile based maze solving multiplayer game created with the purpose of getting familiar with multiplayer games with sockets in python
- Host: GitHub
- URL: https://github.com/ali-ahnaf/run_barry_run
- Owner: ali-ahnaf
- Created: 2020-02-02T05:18:14.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2020-03-07T16:48:20.000Z (almost 5 years ago)
- Last Synced: 2024-12-30T03:26:54.780Z (11 days ago)
- Topics: multiplayer-games, python, socket-programming
- Language: Python
- Homepage:
- Size: 50.5 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# Run_Barry_Run ⚡️
Objective: To get familiar with socket programming
Description: A PvP multiplayer maze solving game where the players have to compete against each other to reach the final destination while being chased by an enemy.
Module: Pygame and pickle (for networking)
Used Dijkstra’s shortest path algorithm for the bot, which apparently doesn’t have a proper image :3 as I couldn't find one suitable to fit in the grid.Future modifications:
- load multiple maps
- add multiple enemies
- add phasing powers to cross through n number of wallsGameplay: https://youtu.be/kSGp81IjQZk