https://github.com/alihassanml/lums-competion-model
lums-competion-model
https://github.com/alihassanml/lums-competion-model
deep-learning machine-learning yolo
Last synced: 1 day ago
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lums-competion-model
- Host: GitHub
- URL: https://github.com/alihassanml/lums-competion-model
- Owner: alihassanml
- License: mit
- Created: 2024-12-08T17:12:39.000Z (10 months ago)
- Default Branch: main
- Last Pushed: 2024-12-22T13:50:49.000Z (10 months ago)
- Last Synced: 2025-09-01T12:04:54.526Z (about 2 months ago)
- Topics: deep-learning, machine-learning, yolo
- Language: Python
- Homepage:
- Size: 151 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
**Documentation for Magic Band Project**
---
**Project Overview**
The Magic Band project is an innovative AI-powered solution developed for the AI Nexus competition at HackXVI, PsiFi 2024. The model simulates a spellcasting scenario by recognizing specific hand movements and audio cues, offering a hands-on demonstration of the fusion of gesture recognition and audio processing in artificial intelligence.
---
**Key Features**
1. **Gesture Recognition:**
- Tracks and identifies hand movements using advanced computer vision techniques.
- Implements motion extraction and feature mapping for accurate gesture classification.2. **Audio Cue Processing:**
- Processes and interprets audio inputs corresponding to spoken commands.
- Combines audio preprocessing techniques like MFCC and spectrogram analysis for robust speech recognition.3. **Multi-Modal Integration:**
- Seamlessly integrates gesture recognition and audio cues to create a cohesive spellcasting experience.
- Uses multi-modal data augmentation to enhance training and testing processes.---
**Technical Architecture**
1. **Model Structure:**
- Core architecture built using Convolutional Neural Networks (CNNs) and Recurrent Neural Networks (RNNs).
- Includes a custom feature fusion layer to combine gesture and audio inputs.2. **Training Pipeline:**
- Utilizes EfficientNet for hand movement detection and classification.
- Employs pre-trained models and transfer learning for audio processing.
- Implements loss functions optimized for multi-modal data, ensuring balanced learning.3. **Optimization Techniques:**
- Hyperparameter tuning using Bayesian Optimization.
- Regularization techniques such as dropout and batch normalization to prevent overfitting.
- Learning rate schedulers and checkpointing for efficient training.---
**Dataset Preparation**
1. **Wave 1 Dataset:**
- Contains basic examples of hand movements and corresponding audio cues.
- Used as the foundation for initial model training.2. **Wave 2 and Wave 3 Datasets:**
- Introduce variations in gestures and audio inputs to increase model versatility.
- Include diverse scenarios to mimic real-world conditions.3. **Evaluation Dataset:**
- Released on the final day for live testing and leaderboard tracking.
- Designed to challenge model adaptability and robustness.---
**Applications**
- **Interactive Gaming:** Provides an immersive experience for spellcasting games.
- **Assistive Technology:** Enhances accessibility by enabling gesture and voice-based control systems.
- **Education:** Demonstrates AI concepts in a practical, engaging way.---
**Conclusion**
The Magic Band project exemplifies the power of artificial intelligence in creating engaging and innovative solutions. By combining gesture recognition and audio processing, it offers a glimpse into the future of multi-modal AI applications. This project showcases not only technical expertise but also creativity and problem-solving in a competitive environment.
**Download Links**
https://drive.google.com/drive/folders/12m5t94aTIZYNLO1qzbeNVljvcwUOLRq6?usp=sharing