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https://github.com/aliscode/ld44
Unfinished Ludum Dare 44 project (Rust WASM - Specs + Quicksilver)
https://github.com/aliscode/ld44
ecs game ludum-dare ludumdare quicksilver rust specs unfinished wasm
Last synced: 12 days ago
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Unfinished Ludum Dare 44 project (Rust WASM - Specs + Quicksilver)
- Host: GitHub
- URL: https://github.com/aliscode/ld44
- Owner: AlisCode
- License: mit
- Created: 2019-05-01T12:14:22.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2019-05-01T12:36:33.000Z (over 5 years ago)
- Last Synced: 2024-10-10T22:43:41.778Z (about 1 month ago)
- Topics: ecs, game, ludum-dare, ludumdare, quicksilver, rust, specs, unfinished, wasm
- Language: Rust
- Homepage:
- Size: 1.79 MB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# LD44 - Your life is currency
Unfinished game project for the *Ludum Dare 44* - challenged myself to make a Rust game working in the browser via WASM, while trying out Specs and Quicksilver.
Gave up because *ATM* creating UIs with Quicksilver is purely unfeasable and I lost too much time :(
Uploaded on github to provide a "working" example of :
* Using an [ECS](https://en.wikipedia.org/wiki/Entity_component_system) pattern (Specs) to implement a turn-based puzzle game (even though my design may require some work to be usable in a bigger scope)
* Experiment on Pathfinding in a tile-based environment using an ECS `Resource`
* Displaying things on the screen with Specs + Quicksilver (see `renderer.rs`)
* Experiment with multi-state management in Quicksilver (or lack, thereof)
* Async asset management (rushed a bit)More info about the (unfinished) game concept and my other ideas in `ideas.md`