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https://github.com/allejo/allhandsondeck
A BZFlag plug-in that implements the All Hands On Deck game mode
https://github.com/allejo/allhandsondeck
bzflag bzflag-plugin
Last synced: 5 days ago
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A BZFlag plug-in that implements the All Hands On Deck game mode
- Host: GitHub
- URL: https://github.com/allejo/allhandsondeck
- Owner: allejo
- License: mit
- Created: 2015-07-04T05:20:25.000Z (over 9 years ago)
- Default Branch: release
- Last Pushed: 2021-09-08T17:44:30.000Z (about 3 years ago)
- Last Synced: 2024-10-12T19:47:46.811Z (about 1 month ago)
- Topics: bzflag, bzflag-plugin
- Language: C++
- Homepage:
- Size: 60.5 KB
- Stars: 0
- Watchers: 3
- Forks: 1
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
# All Hands On Deck! (AHOD)
[![GitHub release](https://img.shields.io/github/release/allejo/AllHandsOnDeck.svg)](https://github.com/allejo/AllHandsOnDeck/releases/latest)
![Minimum BZFlag Version](https://img.shields.io/badge/BZFlag-v2.4.12+-blue.svg)
[![License](https://img.shields.io/github/license/allejo/AllHandsOnDeck.svg)](https://github.com/allejo/AllHandsOnDeck/blob/master/LICENSE.md)Attention all tankers! All hands on deck!
Originally introduced as a new game mode by [trepan](https://forums.bzflag.org/viewtopic.php?f=64&t=6449), this game mode requires an insane amount of team work, more than BZFlag leagues. In this game mode, all of the members of a team must be "on deck" with the enemy flag in order to capture the flag. If just one team member is missing, there is no capture!
## Requirements
- BZFS 2.4.12
- C++11This plug-in follows [my standard instructions for compiling plug-ins](https://github.com/allejo/docs.allejo.io/wiki/BZFlag-Plug-in-Distribution).
## Usage
### Loading the plug-in
This plug-in takes a comma separated list of arguments.
1. Set the game mode for this map.
- *SingleDeck* - the traditional AHOD game mode where two or more teams fight to capture the enemy flag on a single deck; think king of the hill.
- *MultipleDecks* - having multiple decks, each deck is tied to a specific team; think traditional CTF but requiring your entire team on the deck to cap.
1. (optional) Set the welcome message.
- *default* - enable the default welcome message explaining the game mode
- *disabled* - disable the welcome message entirely
- *filepath* - path to a text file. The contents of the text file will be used as the welcome message```text
-loadplugin AllHandsOnDeck,
-loadplugin AllHandsOnDeck,,
```### Custom BZDB Variables
These custom BZDB variables must be used with -setforced, which sets BZDB variable `` to ``, even if the variable is not built-in. These variables may be changed at any time in-game by using the /set command.
```text
-setforced
```| Name | Type | Default | Description |
| ---- | :--: | :-----: | ----------- |
| `_ahodPercentage` | float | 1 | The percentage (in decimal form) of a team that must be on the deck in order to cap. |### Custom Map Objects
This plug-in introduces the `DECK` map object which defines the location of where a team must be in order to cap. This object supports the traditional `position`, `size`, and `rotation` attributes.
> **Warning:** The `AHOD` map object has been deprecated and will be removed in the future. The `DECK` object has taken its place and is backwards compatible.
Additionally, for the *MultipleDecks* game mode, the `color` attribute is required, which defines which team this deck is for; only one deck per team is supported. The accepted values are the same as the `base` object.
```text
deck
position 0 0 0
size 5 5 5
rotation 0
color 1
end
```## License
[MIT](https://github.com/allejo/AllHandsOnDeck/blob/master/LICENSE.md)
### TriHix License
I have included TriHix in this repository since this map and the plug-in go together; however, the map itself is not licensed to be used or hosted without permission.