Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

Awesome Lists | Featured Topics | Projects

https://github.com/allwin199/flutter-learnings


https://github.com/allwin199/flutter-learnings

Last synced: 6 days ago
JSON representation

Awesome Lists containing this project

README

        

# Flutter

Installation

1. Go to [Flutter Dev](https://flutter.dev/)
2. Click [Get Started](https://docs.flutter.dev/get-started/install)
3. [Android setup](https://docs.flutter.dev/get-started/install/macos/mobile-android?tab=download)
- Download Android Studio
- Install Git
- Download and Install the flutter sdk
- Set up the Android emulator
4. [Ios setup](https://docs.flutter.dev/get-started/install/macos/mobile-ios?tab=download)
- Download Xcode
- Download Cocopods(package manager for ios)
5. Download Vs code.

- Finally, Run
```sh
flutter doctor
```

Should get the below output
```sh
[✓] Flutter (Channel stable, 2.x.x, on macOS 11.x.x x86_64, locale en-US): This shows that Flutter is installed and provides information about the Flutter version, the operating system, and the locale.
[✓] Android toolchain - develop for Android devices (Android SDK version 30.0.3): This indicates that the Android development tools are installed and provides information about the Android SDK version.
[✓] Xcode - develop for iOS and macOS (Xcode 12.4): This shows that Xcode is installed and provides information about the Xcode version.
[✓] Chrome - develop for the web: This indicates that Chrome is installed and can be used for web development.
[✓] Android Studio (version 4.1): This shows that Android Studio is installed and provides information about the version.
[✓] VS Code (version 1.56.2): This indicates that Visual Studio Code is installed and provides information about the version.
[✓] Connected device (1 available): This shows that there is at least one device connected that can be used for development.
```

First App

1. To create a new Flutter project
```sh
flutter create
```

2. Go to `main.dart` inside the `lib` directory
3. Above the `main()` click on `Run`
4. Choose the preferred device to Run the app.